Goomba's Recent Forum Activity

  • Hi !

    Shattered Moon is a flying plateformer with minimalist design in which you have to collect broken pieces of the moon to repair it.

    Here some Work in progress picture

    This demo version contains only the 20 first level of the story and 1 Moon Challenge (A very Long Level)

    https://www.scirra.com/arcade/other-games/shattered-moon-demo-482

    the full version will contains

    • 80+ levels and a boss fight.
    • 3 to 5 Moon Challenge
    • Time Attack Mode
    • Infernal Mode.

    Music by Remi Labroche : https://twitter.com/@KiwiManchot

    Listen to the OST : https://www.youtube.com/playlist?list=P ... 4Fj4cUZ_81

    All Game design - Code and Art By Goomba

    (except Xbox UI button by Jeff aka Sinnix : 360Prophecy.com)

    If you encountered some issues, bug, just wnat to discuss the game the thread is here !

    Thank you and hope you enjoy the game.

  • Everything with transparency has been change to black and part of my title is black.

    So I try to upload a new picture with the exact width and heigth but it keeps the first one.

  • Thanks a lot it works.

    You 're great !

  • Hello.

    Has anyone encounter this error for uploading a game ? My game is only 28mb so i don't understand why the maximum request length has been exeeded.

    [quote:3m31hixn]Server Error in '/' Application.

    Maximum request length exceeded.

    Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code.

    Exception Details: System.Web.HttpException: Maximum request length exceeded.

    Source Error:

    An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below.

    Stack Trace:

    [HttpException (0x80004005): Maximum request length exceeded.]

    System.Web.HttpRequest.GetEntireRawContent() +9686039

    System.Web.HttpRequest.GetMultipartContent() +63

    System.Web.HttpRequest.FillInFormCollection() +165

    System.Web.HttpRequest.EnsureForm() +75

    System.Web.HttpRequest.get_Form() +12

    System.Web.HttpRequest.get_HasForm() +9687455

    System.Web.UI.Page.GetCollectionBasedOnMethod(Boolean dontReturnNull) +95

    System.Web.UI.Page.DeterminePostBackMode() +69

    System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +130

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  • Hello you can make a layout with your GUI/HUD on it and set one of the layer as Global in "editor properties"

    However, note that all the layout must have the exact same number of layer.

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  • you will received an email once it gets accepted

  • it could be a solution but you need to change frame, not the animation.

    It would be :

    On collision with

                   set frame to [FrameNumber]

    Though it think that solution provide by Ash1221 is more flexible if you need to tweak your life. Using variable is important.

  • great job, as it was said, you should allow player to shoot upward and even vwith an angle of 45�, that would be cool i think.

    Did you make the music yourself ? It's pretty cool too

  • Hi everybody. I'm goomba, i'm currently a student in a french Game Design,/Level Design school.

    I discovered Construct 2 a while ago but decidde to get a licence use it just few weeks ago. It's nice to see a community like this one.    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • hello in any case i think you have to be in touch with advertisers. From what i know right now, this processus is very rare, but tends to develop

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Goomba

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