RandomExile's Recent Forum Activity

  • Thanks for the inspiration, Jorge. I think living up to our dreams is something a lot of us wrestle with. Being here is a step in the right direction. =)

  • I like it. =) I could put it on the projector and fall asleep in less than the time you took to make it!

  • Sounds good! Is there anything we should start doing now as we're writing new tutorials, to better integrate with the coming changes?

  • This is the absolute truth. We need a strong tutorial on constructing tutorials, which frankly, I'll be more than happy to do once I get it figured it. As it is, I'm trying to politely PM several individuals who have written the most well-constructed tutorials to answer my questions, and I'll use their wisdom to publish the tutorial I'm working on.

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  • Alas, "All Tutorials" went away, and it's not possible to search by tag or topic, or get an overview of helpful tutorials in each topic.

  • Agreed with danuyos and oppenheimer. We need All Tutorials back, and sortable by tags. I'm not even sure where the tag search went now.

    Tom requested feedback in this thread:

    Good vs Bad tutorials

  • Really well done! Very polished, and some of the battlestations felt like they had genuine weight and density to them. (I watched most of the videos =P)

  • I love your tutorials! I'm sure anyone learning pixel art would be quite happy to see more from you. You have a way explaining properties of color and perception to make them easily understood and immediately applied. Can't wait for your finalized work!

  • ,

    That's along the lines I was thinking. The idea's going to be to combine colors to fill in a rainbow. The game will start out with a crushing thunderstorm which is gradually driven away as the player brings out the rainbow. It's not exactly grounded in hard science. =P

    I'm thinking of a few possible mechanics, either dragging and dropping the circles together or clicking on them to send them skittering away in the opposite direction of the click. Maybe a "lens" could be used to redirect them.

  • , here's what I'm messing with right now. The circles all have a randomly assigned vector, and then you can drag and drop them, but for the moment they just continue on their original heading once you let go.

    Circle Test

  • Ah, that makes sense!

  • The ninja teleports quickly and has a wide distribution of throwing stars: how hard is it to evade them?

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RandomExile

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