Oni Lo's Recent Forum Activity

  • Joannesalfa - Wrap behavior will cause the character to be teleported to the opposite side of the layout. As in Asteroid. My idea was to create a large map made with tiles, seen from above (like old Zelda games). Where the character can walk endlessly in one direction, passing through the same point several times, as if he was circling a planet. The canvas will follow the character. When he will be teleported by the warp behavior, it will cause a interruption in camera movement, what will not be cool.

    Pixel perfick - I don't know if it will work, because the player can choose to walk endlessly in one direction, which would eventually reaching the limits of the layout.

    Thank you anyway guys!

  • Helo guys!

    I have an idea and want to know if it is possible and how can I do it.

    I don't write very well in English, but I'll try to explain what I have in mind.(Pictures say more than words <img src="smileys/smiley2.gif" border="0" align="middle" /> )

    Look at this picture:

    <img src="http://i.imgur.com/5W5aWTD.gif1" border="0" />

    Imagine this being the screen of my game. What you see is an entire level of the game. The edges of the image are the limits of the layout.

    I would like that the character do this:

    <img src="http://i.imgur.com/WuPzSH9.gif" border="0" />

    The idea is that the layout does not have limits and that it was repeating itself as Tiles.

    It would be the opposite of the "Asteroids" game. The camera does not follow the layout, it will follow the spaceship (Mario in this case).

    In the picture I did it just horizontally, but I wish it were free, infinitely in all directions.

    Does anyone know if this is possible?

    PS: I plan to do a layout much larger than the canvas and not small like this example.

    Many thanks in advance!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • The only one I found was the ReplaceColor (c2 native). It's not perfect, but I think I can improvise with this.

    Thank you!

  • Bokeh effect and Radial bokeh.

    chromatic aberration (with radial option too)

    I think all affects should have a radial option.

  • I'm using sprites with a palette of 256 colors (8bit indexed color in Photoshop). Can I change this color palette inside the C2?

    I'm doing an RTS and I need to change the colors of the units to know which team they belong, like in Warcraft 2 <img src="http://www.retroplayers.com.br/wp-content/uploads/wc2_1.jpg" border="0" /> (or Nes/Snes games).

    How can I do that?

    Could I use PAL files?

    Sorry for my poor English.

Oni Lo's avatar

Oni Lo

Member since 10 Aug, 2012

None one is following Oni Lo yet!

Trophy Case

  • 12-Year Club
  • Email Verified

Progress

13/44
How to earn trophies