Xerullian's Recent Forum Activity

  • For arrays you can pass them by there UID.

    Put all your arrays in a family and then pass the UID as a parameter. When your in the function pick the instance of the family by uniqueUID and fill in Function.Parameter(0), or whatever index it is, for the expression.

    *Edit

    Booleans are most used when returning True or False values. A global boolean wouldn't really be useful because it's not connected to anything.

    Example: "Is the character moving?" Return Boolean: True (yes) or False (no)

    If the boolean is global it is just floating out there by it self and referencing nothing.

  • You should be able to do that using the "on object clicked" event in the mouse object. It allows you to select the sprite/object clicked on. You should then be able to get the UID through object.UID expressions.

    example:

    Event: On gun(sprite) clicked

    action: -> add gun.uid to myArray

  • Looks like a false positive of course. Never a doubt! :)

    virusscan.jotti.org/en/scanresult/ee683887482a52f2f6298527e3a6e4c87ef9fe87

    AVG is the only AV that found anything with 23 different AVs searched.

  • I just had the same thing happen. I installed 148 at home the other day and it was fine. I just installed it on another computer and got a virus found with AVG as "Heri".

    Removed the threat and re-scanning now. I have never had a problem with AVG before. Odd. I did download from the Scirra website after googling releases.

  • Can you post your .capx file please. Much easier to see what's going on when we can see it.

    It depends on what the image is that is being used for the tiled-background.

  • Glad to help :)

  • There's this video tutorial with Construct 2 that you may find helpful. Some of his other tutorials have helped me. It's on youtube under ConstructDude - level select tutorial. Here is the link.

    youtu.be/JJWWw9UMIs0

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  • Use the mouse action 'on click...' whether it be left mouse, or double click. You can then select the object that is to be clicked I believe. It's either that or add a condition for if it is over that particular sprite.

    After you click the sprite you can load a new layout.

    As for a picture of the mission. You can play the layout and then do a screen capture. There is an event under "System" for that I believe.

  • Figured it out, replying to my own post.

    Not sure if anyone else ever ran in to this 'mind-less' moment. You have to create the plugin as an object first on the layout sheet.

    Example: I wanted to use the 'Pause' plugin, but could not. I had to create the pause plugin as an object on the layout sheet first.

    Good for future reference to anyone. Should be common sense, I'm not sure it is though.

  • Hello everyone! I'll introduce myself in the introduction forum.

    I'm having an issue with the 'pause' plugin by 'rexrainbow'. The folder itself is in the 'plugins' folder, however it does not show up in my already existing project. I've restarted C2 multiple times with nothing coming up.

    I also tried creating a new project and the plugin still did not appear. I had to run the test_pause.cpx demo after opening C2 from my USB drive. Yes, I use C2 from my usb drive as it's mobile with me and I can use it at work :).

    Any ideas? Let me know if I can be more clear or you need more information.

    Thanks, Xerullian

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Xerullian

Member since 9 Aug, 2012

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