I think that looks pretty damn good. Maybe when you "disengage" the zip line-ing, give him a little push to the right and up a bit. Because a person isn't going to just stop and fall off, they still have momentum.
It'll work I suppose, hopefully it'll look better with the proper animation. I had the zip-line end set player vector to zero because for some reason it was making him jump, I already have it push him right but I agree it should be stronger. Note, I had to go in and draw a fake zipline.
ANOYEN' DEATH SOUND ! DAMN YOU DRASPUR !
You don't like it? <img src="smileys/smiley6.gif" border="0" align="middle" />