Reflextions's Recent Forum Activity

  • Hi lolpaca,

    If you saved it in project format, you can put a dummy image with the same name in the correct folder. If you saved it as a single file, you can extract it into a project (like unzipping) and then replace this missing file.

    What is the correct folder? There is no texture folder in my extracted project.

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  • question to all devs that already released app on iOS: can you prepare (together) tutorial about best iOS practices? i.e. how to handle different screen sizes, how to prepare this 'start' images, how to export C2 project (CocoonJS vs Ejecta) and so on? :)

    I actually wanted to do that but I'm not completely done still so it'll have to wait for a bit.

  • Hey,

    I am developing a tower defense game in ipad mini...

    I have a big problem in cocoonjs

    every time i run in cocoonjs it always crash

    in my game, is that okay that i set my resolution size of my layout is 2048,1536?and my project file size is almost 42mb already.

    Thanks!:)

    Is that the iPad mini resolution? Are there any error messages in the cocoonJS log or does the whole thing crash? Keep in mind, my app was just rejected because it didn't have iPad support, so they might force you to have full iPad/iPhone support.

  • I have tested my game on my iPad mini using CocoonJs. It runs fine. My game will be played at an exhibition. I am considering to pay for an iOS Developer program. Will my game run as an .ipa similar to how it runs in cocoonJS?

    Mostly yeah, if everything works through cocconJS, it should work on the IPA. I've got my app waiting for apple approval right now.

  • Apparently the uses .ogg actually. I removed the other audio formats, saving 30mb and it worked fine.

  • Agreed.

    You could just delete the audio from the exported project, right Ashley?

    Thanks I'll try that, and see if it works.

  • I understand that C2 creates three versions of the audio for multiple platforms, but when I want to export for iOS I need to save as much space as possible. My game has a lot of high quality music, and there's no need for that space required to be tripled. I would like to only use .m4a, since that's what iOS apps use, but when I delete the other versions of songs, I am no longer able to work with said song in my events, and it deletes any events regarding that song. Is there some work around? This seems like a superficial problem, and multiple formats should be optional, not forced.

  • I'm facing some problems with webstorage on my mobile game, so I made a new project to isolate the problem. I still can't figure out what I'm doing wrong. I've read the entire manual entry here. but to no avail.

    Here is the .capx. here is the uploaded test.

    Why isn't this working?

  • Sorry here is the real word.

    http://www.scirra.com/forum/black-screen-cocoonjs-and-xdk_topic71730.html

    Scirra is waiting on the new CocoonJS version, which isn't out yet (ludei isn't super consistent with hitting dates).

    Thanks, the fix you posted there worked. I actually contacted ludei a while ago on another issue I had but a few days ago they asked to check it since they had updated. So evidently they have updated it.

  • Search for Black or Blank screen

    https://www.scirra.com/search.aspx?q=black+screen+cocoonjs

    https://www.scirra.com/search.aspx?q=blank+screen+cocoonjs

    I already did actually, most of those are outdated. Since you had referred to the official sources I assumed you had read or communicated something with the official sources.

  • I'm having this exact error as well. I'm hoping it will be fixed soon. It's rendered my iphone app useless. Do you have any references to the official word?

  • Your deceleration slows you down to quickly. dl.dropboxusercontent.com/u/71343504/construct2/AngeledTrampoline.capx

    Awesome thank you, works now. I had set deceleration to 1000000 to avoid sliding, so that would nullify the vector effects.

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Reflextions

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