bliskenx's Recent Forum Activity

  • ThePhotons I will post it once i can get the performance beter. Sending across 50 objects X & Y for the non host to sync is difficult without lag. I might have to add some interpolation to get that smoothed out.

    What would you advise for something like that? Send over X, Y for 30 Plus objects every 1 0r 2 secs?

    Strange thing is using the construct MP plugin i dont have that problem but it doesnt support IOS .

  • ThePhotons I actually just managed to get this all to work. Im now going to take 2dgamedev advise to smooth out the jitters with Lerp.

    Once i've tested and checked all. I'm going to write a tutorial on how to create a TD based game ( or realtime shooter ) with Sync objects spawned. ( using pathfinding too )

    The trick is to balance as much local logic to reduce the number of events sent.

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  • 2dgamedev Thanks for that. Ill have a look at lerp.

  • tunepunk, thanks for the logic on that. Makes sense what you saying. Yes i am making use of the Array example which is great!

    Thanks again, will give it a bash

  • tunepunk

    Do you know how to get the Photon plugin to work with Pathfinding?

    Ive got a TD based game and all is working well, but i cant seem to get the Objects (enemies created ) to be in sync with the other players.

    I looked at the platform demo, but no luck.

    Would i need to raise a event for each object created? what if im spawning 100?

    Would love it if you could steer me in a direction. Thanks

  • &ThePhotons Do you not have a Marco Polo Tutorial for Construct 2? Like you guys have for Unity?

    Im struggling to sync objects created by the master. ( Host ) Any advice?

    Im using pathfinding and getting them to sync is a NIGHTMARE! Thanks in advance.

  • Nevermind, Got it working with both on IOS and Android. AWESOME plugin!

    Does anybody know how to set it up with Pathfinding? I saw the tutorial on Platform but struggling to sync enemy TD based pathfinding to the peer.

  • flemmig Thanks, i just installed that plugin and its flawless.

  • flemmig any luck with your multiplay on IOS?

  • Guys, will this work with IOS and will it be difficult to move from the C2 multiplayer to this plugin?

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bliskenx

Member since 23 Jun, 2016

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