chasethomas's Recent Forum Activity

  • Bump. Still trying to figure this one out.

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  • Ok cool I'll give it a shot- yeah I wasn't expecting a downgrade... didn't know if there was an option to save as for an older version.

  • I'm looking for this exact thing, unfortunately I can't open your capx. Is it possible to save this in an r95 format? I'm reluctant to try out the beta r99 release, since I'm just learning the program.

  • Nimtrix, what would the syntax be for #3? My first thought was Platform on Moved > System: Scroll to...? There are spots for values there, but I would want it to be relative to the player...

  • Thanks for the input Nimtrix.

    1. Could be because I'm running in FF? Not a major glitch, but something I'd want to tackle if creating a for-purchase game.

    2. Yeah I thought about this. My thinking is the speed would be additive, meaning if you're traveling in a car at 50mph, and fire a (really slow) bullet at 50mph, it would have a total speed of 100mph. I wonder if there's a way to say "if running, bullet speed is player.speed + 50"

    3. Thanks! I'll give it a shot.

    Another thing I've been mulling around is transferring between screens. If you're familiar at all with the game from SNES, you'll remember that Samus travels through "rooms", which update and shift every time she enters a new one. I'm trying to decide if the best way to do this is to have one massive layout, and then maybe shift focus with the ScrollX/Y, or to actually have multiple layouts, each representing its own room.

  • Hi all,

    I'm just getting my feet wet with Construct2, trying to figure out what it does well/what its limitations are. So far I'm really digging what I've seen. To explore a bit, I've started to flesh out a small environment featuring Samus from Super Metroid.

    There's still a lot of work to be done with her animations (I'm sure you'll see), but in the meantime, here are a couple of specific questions/issues:

    1. Bullets usually hit the walls of the layout and explode, but occasionally they pass through. Why would this happen intermittently?

    2. When firing while standing, bullets proceed at the proper pace. However when running, bullets fall behind the character.

    3. ScrollTo: This is great, but I'd like to give it boundaries. Meaning, I'd like scrollto to follow the character, until it reaches the "wall boundaries" on either side. If the right side of the frame hits the right side of the wall I'd like it to stop... Same for left hitting left, top hitting top, etc.

    See below for the link (hoping I got it right, first time with Dropbox):

    dropbox.com/s/uiaotqjcznl179z/Super%20Metroid%20Intro.capx

    Thanks in advance for any input.

    • Chase
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chasethomas

Member since 7 Aug, 2012

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