Hi, I read the pages of the fabolous manual but I don't understand yet any things...
Can you post an example for these things or explain me? (Ps. i'm italian sorry for bad english)
Start page: OK
Ribbon Tabs: OK
The layout view: OK
The properties Bar: OK
Project bar and Layers Bar: OK
Object bar: OK
Status Bar: OK
Event sheet: Add event - sub event - include - condition -
group - comment - action - variable - disable - OR - Else : OK
Image and animation editor: OK
Keyboard shortcuts: OK
0. WHAT IS THE CONFIGURATIONS BAR? (I havent the c2license.txt yet)
Project settings:
1. Pixel rounding
2. Fullscreen in browser: (WHERE IS "ON" ?)
3. Use iOS retina dispay
4. Sampling
5. Clear background
Layout properties:
Layer properties:
6. Force own texture
7. Scale rate
8. Parallax in editor
9. Preferences/ Language / Language: l3375p34k
10. Preferences/ language / Translators: Generate template
Project Bar:
11. Files: What can I do with files <> than sounds & music?
Behavours: PROPERTIES / CONDITIONS / ACTIONS / EXPRESSIONS
Jump-thru: OK
Solid: OK
Anchor: OK
Bound to layout: OK
Destroy outside layout: OK
Drag & Drop: OK
Fade: OK
Flash: OK
12. Pin: ACTION: Pin to Object < Mode: BAR STYLE
Scroll To: OK
Wrap: OK
13. 8Direction: ACTION:Reverse (It doesn't work)=>Can you post an example?
Bullet: OK
Car: OK
14: Custom movement: PROPERTIES: Pixel per step: 5
15. Phisics:
ACTIONS: Set stepping iterations =>Can you post an example which show the difference between 2 games changes these 2 parametres( velocity iterations and position iterations?)
ACTIONS: Set stepping mode
ACTIONS: Create limited revolute joint (there isn't this on manual)
Platform: OK
Rotate: OK
16. Sine: PROPERTIES < WAVE < Triangle
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NOW I WANT TO STUDY ALL STANDARD PLUGINS
THEN THE SDK, WITH NOTEPAD.
NEXT I WILL FOLLOW ALL TUTORIALS :D
Thank you for answers
Sammy