kenli's Recent Forum Activity

  • Thanks Joannesalfa Ashely for your reply, i'll contact ludei now.

    Hopefully this problem solved and i'll share it here :)

  • Did you add Browser plugin, an event "On Suspended" ?

    Yes Joannesalfa, i've added the Browser plugin with "On Suspended" event.

    <img src="http://i.imgur.com/y2kZKjl.png" border="0" />

    It works on Desktop browser and Android browser (tested on Chrome, Firefox Beta, Opera).

    But when i'm compiled it with CocoonJS and make it native games (.APK), the game is not paused when my Android device in hold mode, and this plugin event "On Suspended" is not work as usual.

  • Hi C2 Developers, i have a problem with exported game for Android using CocoonJS by ludei

    My Problem:

    Game is not paused when my Android device on Hold/Standby Mode.

    Here is the video demo: (tested on Samsung Galaxy S4)

    Expected Result:

    The application should be paused on Hold/Standby mode.

    How must i do to fix this?

    Is there any condition for Hold/Standby mode on mobile device (Android)?

    Thanks for your reply :)

  • Wii U Exporter? It seems interesting :)

  • I don't think it needs a new exporter, simply export with HTML5 and add new assets according to atari.com/sites/all/themes/atari_dev_center/articleAssets/Atari.SubmissionGuide.pdf there no need to edit runtime .js, simply add images for arcadeArt and create a manifest JSON file.

    Then, compress them to .zip and upload, that's all.

    (I haven't tested it, but try it)

    Thanks Joannesalfa for sharing with us :)

  • Ashley, how about Atari API Integration/Exporter for now?

    From Atari's developer site , HTML5 Game Developer can submit their games now.

    This is great opportunity for us, Construct 2 Developer, and can be alternative to other marketplace like Kongregate, Newsground, and so on. :)

    Hopefully, it will be added to Construct to-do list development.

  • Awesome JoyfulDreamer !

    Really appreciate your work :)

  • Hi r4dicaldreamer , you can find great resource how to make your website in this site:

    http://www.pixelprospector.com/how-to-create-your-website-in-6-steps/

    Not only about website, you can find big list of everything related to gamedev like sounds, arts, programming, game engine, and so on on this website. :)

  • Welcome tshirtbooth to Construct 2 and this forum :)

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  • Cheers all. Just a quick update: we're exploring what it would take to integrate BB10 exporting directly into the IDE, which is a fantastic step forward in simplifying the process for C2 developers.

    I've also being playing with the plugin SDK, though it relies on the exporter, will aim to have some options available for initial platform functionality.

    It would be great to hear from this community as to what is important to you. Currently I am targeting Payment and BlackBerry Messenger (specifically sharing your application via BBM contacts as that is one of the best ways to get visibility.) If there are any specific BB10 APIs you'd like to see integrated, please let me know and I'll use the feedback as best as I can regarding priority.

    It's great to hear that WaterlooErik

    Yes, that 2 features is most important now.

    Payment (with PayPal) and BBM integration.

    Payment API, is it mean we can use In-Game Purchase for our HTML5 games with BlackBerry WebWorks SDK?

    I'm just wondering, is it possible to make a achievement system using BBM Status or BlackBerry Games with HTML5 BB WebWorks SDK? or Leaderboard using friendlist of our BBM contact? :)

  • Great work austin , i wanna try it first :)

  • awesome, i'm looking for this on CC :)

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kenli

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