teahousemoon's Recent Forum Activity

  • <img src="smileys/smiley32.gif" border="0" align="middle" />

    My favorite is the "I write children's comics"

    *cat*                      *cat*

            *EXPLOSION!*

    Let me know where we go from here.

  • Providing your .capx here might be helpful.

  • I agree that having the rotation handle conform to whole numbers (1,2,3 etc (not 1.0923)) would be useful, and I suppose using shift for quickly setting either 15� o 45� angles would be nice.

    Still, manually inputting the angles is hardly inconvenient.

    **Keep in mind, Sallami12, that you can also doubleclick your sprite, and click one of the "rotate 90�" buttons found there, for easy 90� rotations. If you hold shift while clicking this button, you can rotate all of the animations for that sprite by the same degree.

  • Yeah, the logic appears to work approximately 25% of the time, and appears to be related to the fact that there is another red box directly on top of the right side box.

    If you remove the box on top of the right side redbox, everything works properly. If you add a box directly on top of the left-side box, neither works (outside of the approx. 25% [seemingly random success rate]. Finally, if you place a redbox above, instead of on top of, both of the lower red boxes, everything works as it should.

    Just expanding upon the findings, so far as I can tell it is indeed a bug (using r95).

    Also, why do the redboxes, upon destroying the blue boxes, move to the right? This may be another bug, perhaps.

  • Brilliant! Thank you so much for sharing your expertise. I will refer back to this, as at the moment my ability to understand the underlying functionality that is causing this is imperfect. I get what you mean, and how this occurs, but I don't have a firm enough grasp to have confidence in my ability to troubleshoot similar issues accurately in the future. I did now re-read the "how events work", or at least much of it, and I believe it may illustrate what the cause was, though less directly than your assistance has.

    Still, I feel shaky on the subject, and require additional study.

    Yswellin

    Thank you for the suggestion, and most importantly, the clarity you've provided with regards to the uploading files through drop box!

    And yes, I recognized I could have just used sprites, though thank you for mentioning that. It's just that this is the second time that I've run into, for me, a very peculiar issue with events where they don't respond in the way that I hope.

    I recommend that you study (or otherwise refresh yourself) by looking at R0J0's solution, as it shows a fundamental functionality of C2.

    Thanks again!

  • Understood, I am new to many things, and forum etiquette is one of them. I appreciate the instruction, I suppose given how new and insignificant I am I just appreciate the red highlight appearing near my name.

    Regardless I understand now, and withdraw my initial alleged website issue.

    Thank you for your responses!

  • Yes, that is the method I used to first attempt to share the link, but I previewed it myself prior to posting and was concerned when I was sent to my public folder, with all of its contents. I didn't know if others would be sent to that same location as well, while I know others who post their projects do so in a manner that allows for the download to be automatic via the link (at least in chrome).

    Are you saying that your method of sharing does this, intended, action [direct download link]?

    Thank you!

  • Agreed, unless it's a response to someone else that you hadn't mentioned in the initial message, such that they receive a message signifying that a response has been posted to them.

  • I cannot understand whether or not I've found a bug, or if I just don't understand the following situation.

    In the following .capx, go to event 11. If you change the action of this event to the same as the action of event 10, and run the game, events 1-9[EDIT]** no longer function...at all.

    I cannot decipher this. Help would be much appreciated.

    (note, run the game first without changing anything, and click w,a,s, or d when the arrow gets to the spot, like in dance dance revolution.

    You will see the "Perfect!" sprite appear/fade out.

    Then change event 11, as noted. The "Perfect" fails to appear?!

    So I don't understand what is going on. Bug perhaps, and if so, I apologize for posting here.

    Thank you for any help! (this is from r95!)

    https://www.dropbox.com/sh/nfel39soyyejp1m/21M5LSuuLs/C2R.capx

    Also...I'm under the impression that the link above is a bit off-kilter from the 'normal' dropbox links provided on this forum. If so, might someone help to correct my method of sharing?

    I've read the "how to share via dropbox" post.

    Thanks again!

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  • ^^ I need to develop eyes like yours to identify those types of statements more often.

    Didn't realize it was an 'unedited' press release :D

    Still good stuff.

  • I was 'warned', or something akin, that spamming is not allowed just now by an automated forum feature.

    This resulted from 3 posts over a course of 14 minutes on the same topic.

    The 3rd post, from which the warning arose to interrupt me, still posted without delay.

    Not sure if this is a bug or not, but I thought it was worth mentioning.

    Posts found here

  • Outstanding! Your recommendation works!

    I clearly have a good bit more to learn with regards to interactive elements in C2.

    Thanks again!

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teahousemoon

Member since 4 Aug, 2012

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