Plowman's Recent Forum Activity

  • Now here's probably something very basic I'm missing... It may lead to some more complicated questions so I'll post it here.

    But I'll start simple, here I'll try to explain:

    if you overlap the enemy with the crosshair and shoot (hold down z) the enemy turns red (animation frame 1), if the crosshair is not overlapping then it goes back to green (animation frame 0). This works fine if you have one enemy instance, but if you have several on screen and shoot them all they all turn red even though the crosshair is not overlapping them.

    If you don't know what I mean then I think it will become clear if you look at the capx here:

    https://dl.dropboxusercontent.com/u/98471899/Scirra/crosshair.capx

  • I had problem with spriter animations being invisible online (but it worked offline). So if I copied the “on initialized” events to all Event Sheets that referes to the spriter file then the animation shows up online.

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  • A couple of images in the animation doesn't appear when I put the game online, but it all works fine when I test the game offline in C2. Any idea why that is? There are no weird characters in the filename; non english letters in the file/object name seem to make Spriter images invisible in C2 so watch out for that.

  • Help: the sound I added in Spriter doesn't play in Construct 2. I have the latest version of everything installed.

  • I played around with the example uploaded here and this is what I came up with:

    https://dl.dropbox.com/u/98471899/Scirra/ladderX.capx

    One thing I don't like is the way he bounces on top of the ladder if you keep pressing up.

  • Give the fence a solid behavior then on collision with fence set car speed to lerp(player.Car.Speed,50,0.8). You can play around with the numbers, I'm not sure what I'm doing but it seemed to work for me <img src="smileys/smiley17.gif" border="0" align="middle" />

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Plowman

Member since 1 Aug, 2012

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