JohnnySheffield's Recent Forum Activity

  • can you send me an example capx? i'll get to it tonight...

    i've tested it with canvassnapahot only, so i'm not sure what's happening here.

    thanks for testing and reporting!

  • I believe this is a question best suited for nw developers, i would recommend to post your question on nw mailing list https://groups.google.com/forum/#!forum/node-webkit , there are a lot of active users willing to help.

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  • drzanuff

    I've updated the link in the first post, it should be fixed now.

    Cheers!

  • Ahh, yes, it seems i've uploaded old version! I'll update tommorow and post here!

    Thanks for trying out the plugin!

    Cheers!

  • Hey, great to see someone found that tutorial helpful! I must say there are a lot of other community members that helped in creating that tutorial. I'm not happy that node-webkit is not part of a free version of C2, being MIT licensed, but i understand Scirra's decisions. They are running a business, not an open source project. It was a great effort from the whole community to get node-webkit and C2 working together!

    I'm on mobile now, i'll download and test your game as soon as i can, the screenshots look great!

    Congrats!

    Edit: It's a great game! Superb job for under 100 events!

  • Np, thank you for asking questions!

    VvsR is a coop 2D action puzzle platformer in which the player controls four Vikings in a series of quests to liberate various Worlds from the tyranny of evil Robots!

    VvsR is in development for a few months now and the team counts 8 people. The game is built with c2, nw and node. We're currently experimenting with the concept art. Some of it is hand drawn by Zlatka, like the logo and the Viking holding an axe, some of it is modeled in 3d by our 3d guru Jan and then rendered for the game like this tiny robot core concept art here: http://imgur.com/eRjcWMU.

    Also, we've edited the website, you can leave a short message or a fake email in the text box if you prefer. Please send me more funny ones, so i can read them for the whole team to get a good laugh! The real email addresses, however, will be the first to receive an alpha access when it's ready.

    Cheers!

    ---

    Jan's behance: http://www.behance.net/wildbunny

  • Windwalker Hey, i'll delete your mail from database if you don't like this game. There's no need for accusing me for phishing.

    What's your argument for accusing me for faking concept art?

    Cheers!

    edit: here's a link to my artists behance page, one of the prominent things she did is designing a F1 helmet for Mark Webber in 2012; you can read more about this here, if you like her art, you can go and directly tell her:

    https://www.behance.net/Zlatkica

    http://mylifeatspeed.com/mark-webber-helmet-competition-for-singapore-gp/

  • Here's my new project, Vikings vs Robots:

    http://www.vikingsvsrobots.com/

    Some concept art:

    http://imgur.com/6jmgYgh

    Cheers!

  • Same thing goes to the is an event group collapsed or not:

       <event-group collapsed="1" description="" sid="6137878066224269" title="Group"> [/code:1bh90b8u]
  • Not sure whether to post this in bugs section, because it's not a bug per se.

    I use git for development and sometimes when i merge two branches of my project, and in one branch a folder is open (expanded) in one is closed, i get conflicts because of the following lines in a .caproj files:

    branch A):

    <layout-folder expanded="1">
    [/code:3ckatjze]
    
    branch B) : 
    [code:3ckatjze]<layout-folder expanded="0">
    [/code:3ckatjze]
    
    Shouldn't this data be stored in a .uistate file, which i can choose to ignore in .gitignore?
    
    This isn't a git problem, and there are workarounds, but i was just wondering isn't this kind of data exactly why a .uistate file exists. Good explanation is right in the .uistate file:
    
    [code:3ckatjze] <!--This is a UI state file - its content describes the user interface settings when the project was last open.
    It is entirely optional and the project will load without it.  If you are placing the project under source control,
    you probably do not want to add any .uistate.xml files to the repository.-->[/code:3ckatjze]
    
    I believe that storing UI data in .caproj file is bad design for any source control and would like to see it go away to the .uistate file where it belongs.
    
    @Ashley 
    
    Is it possible to move this info in .uistate file?  Should i file a bug report?
     
    
    p.s. I've uploaded a zip containing two empty projects, one with layout folder expanded and other closed if it makes easier to notice the difference in the .caproj file.
  • Hopefully this will be of assistance.

    I would recommend to look into the manual here: https://www.scirra.com/manual/117/textbox , search the forums and tutorials regarding standard practices and problems.

    Cheers!

  • Yes, it's a quite simple edit to get this to work. Testing it, and making sure that it actually works takes some time, and Ashley probably will not approve this kind of changes to official plugins.

    Hopefully tomsstudio will share his solution with us, the community is always happy to help with further testing!

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JohnnySheffield

Member since 31 Jul, 2012

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