JohnnySheffield's Recent Forum Activity

  • Oh, if I can be of any further asistance, please pm me or something!

  • Ashley np, just do it! Glad to help construct to become a better software!

  • Android and iOS are cool and all, but I'm waiting for official release of firefox OS. I think it'll be really cool.

    Regarding node-webkit, I think for beginning it would be cool to have an (beta) exporter which exports a nice .html file, so I don't have to edit html file every time I export an project.

    Ashley I know you're busy as hell, but it would make me really happy, and save me a bunch of time with testing my plugins, and producing them a lot quicker!

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  • Updated the plugin, see the first post for more info.

    thehen

    Added the "IsOnNodeWebkit" condition, and re-hauled the plugin so it doesn't break other exports.

    Cheers!

  • <img src="http://captionsearch.com/pix/p9x33yj194.jpg" border="0" />

    <img src="http://www.troll.me/images2/grammar-correction-guy/-youre.jpg" border="0" />

  • Got some questions in inbox regarding tcp, udp and socket.io, so i'll just paste the response here, maybe someone will find it useful:

    -------

    Yes, indeed it is using tcp for transport, and no, there is no indication that it will support udp (Some security issues with browsers, as it seems, there was some talk about it on socket.io mailing list).

    I don't see that as a big issue, advantages of socket.io are multiple (main advantage is that you can use them in a browser, as for udp there's no client library or other possibility to get it in browser), and in my opinion, this is the best starting position to write a some sort of browser/node-webkit multiplayer game. UDP is something that is really useful and has some advantages (speed) but i believe it's something you should add in a "second stage" (whatever that means)of development, and build it with writing actual code - not inside construct 2.

    Also, there's a "volatile" method in server-side of socket.io that behaves somewhat similar to udp (it won't get delivered if the client isn't ready to recieve it.) so that should help to speed things up if speed of websockets (?!) is an issue!

    But why not, i'll try to make a simple udp plugin, if node-webkit supports it! (but not so soon!)

    Cheers!

    -------

    Also, on the side-note, this whole thing with writing a server in construct 2 is currently just an experiment, we must think "outside of the box" how to set-up whole "multiplayer" thing with node-webkit if we want to make some feasible solutions. It's not impossible, hell, last week i never really thought that it will be possible to write any kind of server in construct 2, and that changed, so who knows, we'll see what future brings!

  • Good times!

    Ubuntu 12.10 64-bit

    <img src="http://i.imgur.com/d0pwW.png" border="0">

    I'll put a link on a app file for linux in a min, just to switch back to windows!

    Everything is working like a charm!

    Cheers!

    Here's the link!

  • Good suggestion!

    I'll look into how to implement this today, hopefully it won't be an issue!

    Also, i'll release updated plugin with some new ace's during the day!

    Cheers!

    ----

    It seems i'll have to redesign the plugin a little bit. Currently it wont work if you try to preview on a local server. I'll try to make a workaround for today release so it doesn't break your project if you export it as a html5 game and don't wrap it in node-webkit.

  • Found out a bug with resizing a fullscreen app. It only happens if you have full screen mode set to on in construct. It's not the entering and leaving fullscreen that breaks it, it's just quick and large resizing of the window that breaks it. and it doesn't break, it just "moves the position of the view"; pics for a better explanation!

    <img src="http://i.imgur.com/VrF1x.png" border="0" />

    <img src="http://i.imgur.com/LMeHt.png" border="0" />

  • Updated server a little bit, check the first post for demo and screenshots!

    Cheers!

  • In my node-webkit GUI plugin there are actions "enter fulscreen","leave fullscreen", "toggle fulscreen" which function properly. Haven't tested the Construct's "request fulscreen" in the browser plugin but i don't think it will work properly.

    Also, i did notice some inconsistency with text-box and text object when repeatedly entering and exiting fullscreen, and re-sizing window for a few times, but i'm not sure is it just improperly written package.json or a problem with construct or node-webkit, or was i just forcing it to fall apart with fast clicking.

    (actually i haven't tried fullscreen on mac, just on windows, so this applies only on win7)

  • yup... i will try and install some linux distro tonight and see how will that work! i like node-webkit more and more!

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JohnnySheffield

Member since 31 Jul, 2012

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