JohnnySheffield's Recent Forum Activity

  • You never know, somebody could be hired by a russian company for a job! Anyways, c?????? ?? ??????? ??????!

  • This is great. I've just read a bunch of articles on UDP, NAP punch-through, etc... Never had a single problem with UDP in multiplayer games.

    And then this:

    <img src="http://i.imgur.com/gcuOL82.jpg" border="0">

    :D

    Great!

    On the side note; has anybody had experience with this library:

    github.com/pereckerdal/eminet

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  • Great info, Ashley, i'll look into NAT punch-through.

    This is just an experiment, and a fun way for me to play with Node API and C2 SDK.

    Nevertheless, it's a fun playing with C2 and UDP, and I think it's great that C2 is such a well written piece of software that allows experiments like this.

  • Bunch of internet applications use UDP; DNS, real-time video and audio streaming protocols, accounting, database systems, etc.

    It's used for multiplayer also, but because of it's possible data loss, sometimes UDP is not suitable for all multiplayer cases.

  • There are a lot of threads about making websites in c2. It's not recomended, but you can do it if you like. Here's Ashleys response in another thread why not to do it:

    "C2 can be nice for making banner-ad style splashes and eye candy. But don't use it to make the whole website. C2 is designed as a game engine, and Google likely can't index any of the content in a C2 project. So your website Google ranking will suffer really badly if you make the whole thing in C2. Go with ordinary HTML and a few C2 bonuses."

  • UDP is a connectionless protocol for datagram-oriented applications. Plugin works only with node-webkit export.

    I spent some free time working on this plugin and finally got some decent results. Here are some screenshots of the UDP plugin in action.

    <img src="http://i.imgur.com/wBMrZNt.jpg" border="0" />

    <img src="http://i.imgur.com/yWQFDck.jpg" border="0" />

    ::Current functionality::

    Conditions:

    "On listening","Emitted when a socket starts listening for datagrams.

    "On Message","Emitted when a new datagram is available on a

    "On Close","Emitted when a socket is closed with close().","OnClose");

    "On Error","Emitted when an error occurs.","OnError");

    Actions:

    "Bind","For UDP sockets, listen for datagrams on a named port and optional address. If address is not specified, the OS will try to listen on all addresses."

    "Send", "Send UDP packet"

    "Close", "Close the underlying socket and stop listening for data on it."

    Exppressions:

    "Address", "Returns socket address"

    "Port", "Returns socket port"

    "Family", "Returns socket family"

    "Message", "Returns recieved message"

  • Google translate, if anybody is interested:

    "A good man got plugin for a nominal fee for its use in public servers. Now all the sources are filled on Git, - access to it is open. To download the plugin, go to bitbucket.org/AquaBarbus/c2-vkapi/overview right near Size 255.3 KB - there is a link to download. Install the plugin with Standard - put the folder in the directory with vkontakte plugins. Be sure to check out the example, which is located in the example, as well as with a working version of the online contact vk.com/app3518731 before asking questions. FUNCTIONS: - a list of friends, all of the information about them. - to provide data the current user. - Post a message on the wall (on your wall or the wall of another user.) - set the new title window vkontake - show the window to invite friends to an application - to show the input form of votes - to determine that the window is not in the focus of this works without the server side will be work without any free hosting php without mysql. In general, all "out of the box" such as the f-tion: - define what the user entered voice and payment is successful, the display order number - to determine that the payment was an error or the user canceled the payment (votes) - create an album - upload a photo to an album demand availability of the server-side, such as php. Regarding a rating points in the game - put the contact already a year f-tion setscore, because a rating of players and not the server will not work. Most important: Most likely I will not elaborate plugin, because if there are enthusiasts - crand project"

    AquaBarbus: Official language of the forum is english, but thanks for the info!

  • Hi Pode, thnx for the great plugin!

    I needed a possibility to add a class to my divs, so i did the following changes to the plugin:

    edittime.js, somewhere around line 116 / added a new cr property:

         new cr.Property(ept_text,"HTML tag class", "my_class", "tag class for the div")

    runtime.js , somwhere around line 64 / added a line of code:

    this.elem.setAttribute("class",this.properties[4]);

    Dunno if this is something that should be in the plugin, but i found it useful!

    Maybe it's possible to expand the idea, and have some action like:

    acts.SetAttribute = function (attribute, value)

         {

              this.elem.setAttribute(attribute,value);

         };

    But i didn't test the idea!

    Cheers, and thanks for the hard work!

  • I'm opening an old thread, but i missed out on this, so here's my two cents:

    Regarding my plugins, i wouldn't use any, except the "main" node-webkit plugin, that provides window control and some other stuff. That plugin is good enough, although it could use some improvements. Others, (especially FS) are just "proof of concept", whatever that means.

    That said, I think node-webkit is a totally new and different platform, and provides a set of features we wont see implemented in Construct soon, and i'm ok with that. We need C2 to be stable and as multi-platform as possible, and Ashely is doing a perfectly good job with this. I'm happy with current implementation of node-webkit in C2.

    I believe, that We as a community need to implement a whole Node.js API as a set of plugins. It's a set of features that is platform specific, and i think it's not Ashley's job to implement them beacuse it is not in the "write once export everywhere" spirit.

    But, if we as a community make those plugins, it will make a totally new and powerful way to make node-webkit apps, and provide a totally new way to use C2.

    I started some of that job with socket.io and http plugins (Ok, socket.io isn't part of node.js api, but i like it), and UDP plugin for C2, but decided not to release them, because i don't see any real need for them and not any developer interested it collaboration on improving them, and i don't want to make new members of community using something that is half-done. Current unfinished plugins are enough.

    I would spend my spare time on developing these plugins further, but i haven't seen any real need for them, except "wow, this is cool".

    If anybody is interested in collaboration, please contact me or start a new thread, we've got the whole task list done, it's right here

    Cheers!

  • Ashley

    Can we get some heads-up on what node.js features are you thinking about?

  • There were some effort to compile it for ARM environment (Raspberry-pi), but unfortunately unsuccessful as my knowledge goes.

    There's no reason for node-webkit not to be compiled for ARM. Node is running on ARM devices pretty nice, Chromium also.

    I think we'll see Node-webkit for Android pretty soon.

  • Here

    Blood Animations,

    Weapon Attack Animations,

    Bright Flash Animations,

    Electricity Animations,

    Fire Animations,

    Smoke Animations.

    Cheers!

JohnnySheffield's avatar

JohnnySheffield

Member since 31 Jul, 2012

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