3030's Recent Forum Activity

  • +1 for me just to show demand

  • Thanks for checking it out and for giving such thoughtful feedback!

  • Hey dudes, i've got a playable alpha build of my game "Cosmochoria" up at http://www.cosmochoria.com - i'd love to get your feedback on it!

    Huge thanks to a big number of dudes on this forum for all the help getting it to this point so far - just by going through old archives to find answers, or getting assistance with issues I was having with development. Everything is moving along nicely, and I am really proud with how the game is turning out!

    check it out at http://www.cosmochoria.com

  • also, try pre-loading the sfx on your first layout, having them preloaded solved some issues for me... but yeah, i agree. it feels very hacky when things dont just work. Is there another engine you can use other than web audio?

  • [tube]http://www.youtube.com/watch?v=BRZHfN3ZOWo[/tube]

  • Recently posted my game "Cosmochoria" to Greenlight. If you guys think it looks dope, your support is appreciated. :)

    Click Here to Load Cosmochoria on Greenlight

    <img src="http://www.80bit.com/pic/cosmochoria-cover.jpg-20140122-174738.jpg" border="0">

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  • Word, high cell count is because of a huge layout, but it's crucial to my gameplay, so I cant really avoid it, unfortunately. I will go through some of those optimizations though, I am using quite a few Easetweens, resizing, rotating, etc.. but i dont understand how you can make your game *look good* without them... perhaps mobile can be 'simpler'.. i guess.

  • Does anyone know if there is there a difference between a full / final compile with cocoonjs and the CocoonJS Launcher app on iphone/ipad? If I'm getting 20-30 FPS on the launcher app, can I expect the same if I were to compile the app using xcode, etc? or would it improve... slightly? heavily?

  • If i move my music to the sound folder, everything works wonderfully, EXCEPT the game freezes up when a new track starts playing. Presumably because it has to 'load' / 'download' that new song. On a web-driven version the freeze is horrible, but even on a desktop version it's slightly annoying. annoying enough im worried about going that route for a commercial project.

  • Yeah but im not 100% Sure how to read it to be honest... I mean... from what I can tell it should be ok? though i have nothing to really compare it to or understand what it is im seeing exactly.

    for example, here's my ingame info:

    <img src="http://www.80bit.com/pic/Windows_7_-_Clean-20140115-093308.jpg" border="0" />

    Does that look like it should be posing issues? Can i get more details somehow?

    Thanks for your help dude!

  • Well to be honest, my problems are more than just sound - it seems if i dont pre-load sound in another layout first then the sound simply wont play when it gets to the point where it should. But worse, i'm getting horrible horrible performance from Cocoonjs anyway, so i dont even know if it's a viable option.

  • Any updates on this Jomo? Having some sound issues, and anything you've learned might help me out too!

    Thanks!

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3030

Member since 29 Jul, 2012

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