Doc Unco's Recent Forum Activity

  • Hi everyone,

    I'm proud to show my game B For Badass : dl.dropboxusercontent.com/u/23569593/B%20For%20Badass%20-%20Prototype.rar

    It's still a pre-alpha build with many buggs but the game is totally playable !

    We start an IndieGogo campaign too : indiegogo.com/projects/b-for-badass/x/5201730

    B For Badass is a new school Run�n�Gun game about a badass metalhead called Garrett B. Hustain. And you know what they did? Well, they took his hard earned beer, and everybody knows, you dont take a metalheads beer. Actually, taking a metalheads beer often has some pretty dire consequences like some smashed skulls and broken ribs. And thats exactly whats going to happen. But before he starts his murderous rampage he has to know, why would they take away his beer? What did he ever do to them? As it turns out a new mayor was elected, Garret doesnt really keep up with that politics crap because hes too busy rocking out on his guitar but this new mayor guy seems to be working real hard to get his attention. It looks like this new donkey actually hates metalheads, and is willing to do anything and everything to keep them out of the city.

    So this is a New School Run�n�Gun game. Whats new school? Well, New school is a term we�re using where we�re keeping a lot of classic old-school elements of Run and Gun games but adding modern game design into the equation to deliver an old-school but very polished and smooth experience. The player will have 4 ways of dealing hurt on his enemies; a shotgun, throwing axes, a charge attack and using the power of metal through his guitar. The game will include a scoring system and this is a key feature of the game. Things like number of ennemy killed and finish time will be included but we have also included a combo gauge that will fill by hitting enemies in rapid sequence and keeping this gauge full for as long as possible will be primordial to getting high-scores.

    It will be a pleasure for me to answer your question !

  • Nope sorry.

  • Finally found how to do :

    <img src="https://dl.dropboxusercontent.com/u/23569593/Y%20Axis%20Back%20To%20Neutral.PNG" border="0" />

  • Hi,

    I currently try to add gamepad control to my game. I already have the keyboard control and i have a lot of event like :

    Keyboard > On key code CONTROLDDOWN released

    I don't know how to create event like this one for the joystick with the axis.

    Somebody know how to do it ?

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  • It works. Thanks a lot.

    I knew the "For each" condition but not the Timer Behavior.

    <3

  • Thanks for your answer.

    But I know how to generate a random value -_-"

    I don't know how to generate it for each instance of the same object.

    I have an enemy with many instance of him and i want that each of them have a different fire rate.

    I can do something like :

    Every random(1,4) seconde -> Create Object Bullet.

    But this will choose a fire rate for ALL of the instance of my enemy and i don't want that. I want to generate one different for each of them.

  • Hi !

    I have an enemy and i want that each of his instance has a random fire rate. And i want that the fire rate has a new value after every shot.

    I don't understand how do to that and with what.

    Can you help me ?

    I am searching since one week now and i did'nt find anything...

  • Hi everybody,

    I want to do a metal slug like and i was very happy to find this topic with this capx.

    But i need that the camera follow the player in Y if the player reach the middle of the screen. I past three days on it but i didn't do anything usefull... Can you help me ?

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Doc Unco

Member since 27 Jul, 2012

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