fredriksthlm's Recent Forum Activity

  • 1. your ad setup needs to bee reviewed and verified OK. (this needs to be done! even if you can see your ads. You have to write a description to their team how to see the ad, and they will play your game to verify you use the ads in a good way. Then you can see if you are approved)

    2. your actual game needs to be reviewed and released.

    then you will need some (a lot!) of impressions/clicks, but you should start to see some revenue..

    You can see your statistics in the Monetization Manager.

    How you will receive any funds depends how you have set up your payment information.

  • I agree with you, looks odd. Should work with same index as name, score and rank..

  • I don't think these requirements will affect Construct, it should already be compliant.

    I would guess this is part of the fallout of the whole Cambridge Analytica scandal that's been in the news lately. Facebook are getting excoriated over that so I would guess they are putting everything on hold to review how everything is handled. I would guess once they have figured out what they're going to do about it then they'll reopen submissions.

    Thanks for input!

    Good that the calls from C3-plugin are compliant.

    When reading and talking to other devs some seem to have serious issues right now, lots of calls stopped working suddenly.

    Also monetization is closed down for some countries now. (mainly none western countries)

  • Ok, you can license my game. Send me $1mio and I send you a zipfile in an email.

  • Here is the same in just one event and one action:

    Dope!

  • +1

    Post a suggestion for it!

  • Posted 1april:

    [quote:1u1e0amv]Yesterday we made some changes to the Instant Games SDK.

    The current impact is that games that access context ID, locale, entry point data and other information before startGameAsync has resolved no longer have access to these fields and get default values for them. For a full list of methods that can be called before startGameAsync has resolved, use this resource.

    We are asking you to work with us over the next few days to clean up instances where this change has led to game-breaking bugs.

    In addition to these changes, we also blocked games that were using non-official versions of the Facebook Instant Games SDK and messaged these developers via developer alerts and email.

    Thank you for building games for our platform. Feel free to reach out via our developer communities if you need support during these transitions.

    Ashley , sorry disturbing you. Do you get these updates from FB dev dep, how to (eventually) change the plugin calls, if needed?

  • [quote:2jxtq3fo]Hey everyone, as you may know, the entire Facebook Platform is currently taking critical steps that involve taking action on potential past abuse, putting stronger protections in place to prevent future misuse, and giving people more control of their data.

    As a result, we are currently pausing the review of new Instant Games. You can continue to submit Instant Games for review during this time.

    Given the significant nature of these policy changes, we would like to thank you for working with us to create awesome gaming experiences. We will continue to send out updates as we have them over the next few weeks.

    You can read updates from our leadership at the following locations:

    Ime Archibong, VP Product Partnerships

    Mark Zuckerberg, CEO

    Also an official response, three days ago:

    [quote:2jxtq3fo]We are unable to provide a specific timeframe for when we will be reviewing apps for the platform again. It is essential that we get the necessary platform updates in place. We understand this is not an ideal situation and we appreciate your patience.

    yesterday, 2april:

    [quote:2jxtq3fo]We will be sharing more details on our updated platform policies and terms in the coming weeks.

    Also Messenger has the same now, stopped all 3rd party add on stuff for release. And stopped all review of new Bots.

    It is also not possible to post Instant articles. huge impact for many businesses.

    My guess: might come a new SDK before any games, at all, will be reviewed and released. Like for instance, might be changes to fetching other peoples data in to the apps, the bots, invites/sharing...

    I think this will be down for long time. (Sad that I sent my games to review just ONE day to late. )

    Your thoughts, did we miss the train?

  • The first guy from this forum who sent in the Zen Pond-thingy he got it up fast. Then this analytica-scandal exploded and they just stopped with all reviewing. So now nothing gets up. Some of us have had stuff "in review" for two weeks.

  • Just FYI: I have never got that error message. For me it has always worked fine uploading the zip files

    But still, the review team is on vacation! Saw them in the ski slopes..

  • Have you exported your game and installed it as an app on the phone? The plugin is native (at last!) so it wont work in preview.

    Also have you set up your game as an android app in the google dev console?

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  • I have a global variable for a score in my game. And I created a Leaderboard for the game in Facebook Instant Game settings. (global not contextual) How do I translate that into a score on a Facebook Leaderboard?

    Can you or someone list the set of events to get the Leaderboard to work? or post a screenshot of their events? or copy/paste the events? or is there a tutorial written on this?

    Just read this thread, the events to load data is descibed here.

    To post is easier, not possible to fail sort of. You just enter the name of the leaderboard you have created in The FB app into the post event in construct.

    To have score as a variable is fine, that is pretty much the only way to have it...

    The leaderboard has good error messages if it wont work for some reason, just run your instant game in browser and look in the console what is happening.

    good luck

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fredriksthlm

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Last online 6 Nov, 2024

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