fredriksthlm's Recent Forum Activity

  • How can I make the invite to play share to messenger and NOT as a wall post?

    Like this?

    https://ibb.co/e30xVd

    No matter what Share type I choose the result is still a share post. Do you guys have the same problem?

    that printscreen is chooseAsync, it is not part of the construct plugin.

    it is only the share function that is built in, which is wall post. (the different types of share has no effect in the fb sdk)

  • if your game does not show any loading percentage then you have done something wrong as I said.

    If you did like I said it should show loading fine.

    Facebook would never approve a game that cannot load correctly no.

    But construct and instant games plugin works fine.

  • on the other hand moveTo and tweening can be done with a couple of events. It's always better to use events and avoid potential problmes unless we are talking about a plugin that saves you a lot of time.

    Even scroll to or pin, sure I use them sometimes, but I can do the same with events in about 2 minutes.

    What are you talking about, better to use events than plugins?

    all events are based on plugins, official or not.. (ok, you have the few System events which are kinda built in)

  • Then you have done it wrong.

    Add the plugin > export to html5 > upload the full zipfile to facebook web hosting > set to Production

    Then it will load fine.

  • it works fine, just add the plugin.

  • fredriksthlm

    Hi Guys, you`s seem to have had more success with the instant games plugin than most, and Fred really seems to know what he is talking about. Would it be possible for either of you to post a screen-shot of the events you use to show the " Friends " leaderboard scores like the Bikosaur screenshot and events to show Share/Invite working? - I just cant seem to get these to work at all.

    Fred, do you know if the "Challenge" option in "share" works within this plugin? I would love to make use of that.

    Thanks in advance,

    Peter

    Hi, the printscreen bikosaur showed is not a friend leaderboard, it is an update event of a contextual leaderboard. Just use Share LEaderboard update. (this can be done once every session)

    For the share functionality it is mainly a wall post, or messenger thread post, depending on which device you are using. Share/Challenge/Invite has no functionality in the api yet for the Share function, so it makes no difference which you use.

    To challange players or start games in different contexts it is the chooseAsync function that should be used, but that function is not implemented into the Construct plugin (yet) unfortunately.

  • > 2. If your APK is not released officially, it is normal it only works for testers as long as you are testing.

    >

    > If you encounter a possible bug/issue using Construct 3 and/or one of its feature, consider filling a bug report that the dev team can check out : https://github.com/Scirra/Construct-3-bugs

    >

    > Be sure to follow the guidelines for the investigation to be as efficient as possible.

    >

    Thank you for your reply.

    First, I think I don't need to publish APK because my game is only for HTML5.

    I'm testing my game on Safari after all history is cleared environment.

    But sometimes, "On auto-sign in failed" is not coming. Maybe 30% percentage.

    I think it is very short event sheet and many people can meet this issue.

    It this issue is happening only for me??

    You are using a native android plugin when testing on safari/apple? This plugin is for apks..

  • Thanks for the really quick SDK6.2 Friend leaderboard update!

    Now I am only waiting for context function ChooseAsync , then the plugin is perfect for all my needs.

    With this function you choose a context and if success it just gives new a new context ID to the game.

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  • Ashley I guess you link/include the whole SDK into the game when using Instant Games plugin? Is it possible to use the other functions in the SDK via the Browser plugin, as javascript calls if it is functions that is not built in into the plugin?

    I am thinking of chooseAsync which is not part of your plugin but is vital for invites, for instance when you want to start playing the game within an existing context, like you family chat, or collegue group. (not the same as shareAsync, which just is a share post).

  • Yes, it is the result of the Share Leaderboard Update function inside the THREAD context.

    But before the new SDK version, you could only see your score update. Now you may also view closest scores from your friends via a slideshow.

    That is a really nice feature indeed, but it is actually not related to the new SDK. It has worked like that for a year, and there was no update of the updateAsync within the new release. (I know they have had some bugs with the leaderboards, so maybe something got corrected at the same time though so it now works like that for you... )

    The new friend leaderboard function is not related to contexts (like threads etc)

  • Has anyone had their game reviewed recently. Mines been in review for 10 days now, still waiting.

    10days?

    I believe they are reviewing games sent in 22-25march currently. Mine was sent in 27march, not reviewd yet, I have been in the queue for 37 days now!

  • > Today SDK v6.2 got released. Only one new thing, but really neat! Friend leaderboards!

    >

    I tried this morning, and it's awesome!

    You can see your friends scores directly within Messenger:

    Thats looks like the Share Leaderboard Update function, for your context?

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fredriksthlm

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