Tobye's Recent Forum Activity

  • I had this exact problem and what fixed it was making a 'For each' loop. So:

    For each 'enemy' + line of sight 'On' > Rotate towards player + fire bullets + etc.

    It was thankfully a very simple fix for me. If you still have trouble I will try to post a capx for you.

  • Thanks ramones, I was also trying to get something like this for a while! I tried pathfinders, but could never set them up right. This is a big help!

  • Jayderyu is right, appmobi and CocoonJS can both do this. I recommend Cocoon though as appMobi has some game-breaking bugs you are likely to run into.

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  • I myself am using CocoonJS (which allows you to publish to app stores with native performance) and Clay.io (which allows data storage across all platforms as well as in-app purchases, leaderboards and many other functions).

    Clay.io: clay.io/members/community

    CocoonJS: ludei.com/tech/cocoonjs

    I have come to using these two after a lot of messing about with similar programs. Appmobi looks very good, but so far has a lot of game-breaking glitches that have been impossible for me to avoid.

    If you need any more advice feel free to ask :)

  • emoaeden - nope, the problem occurs on all layers across all layouts.

  • Hi all,

    Not sure if this is a bug or something weird I just don't know about. I created a folder within Object Types to help sort my objects in the Projects Window. After doing so, all new objects I add, even if clones or copies of an originally existing object, will become black in preview mode. I found that moving those objects to the newly created folder will solve the problem and they are visible once more.

    The other weird part is that over time, objects that were functioning well (that are not in the new folder) will go black. Again, moving them to the new folder will fix this.

    So I just want to know if I have done something wrong or if this is a bug or what? It has been pretty easy to work around, albeit very annoying. I can't really upload a .capx either as it's a very large, almost complete project. If someone has a theory of what might be causing it I will make a duplicate version and cut it down to the potential problem.

    Also note that I am using version 110.2, as version 111 made a significant amount of the original objects go black and I don't want to step into such murky waters this close to the end of a project.

  • Thanks EyeHawk! I found it here: scirra.com/forum/wheel-of-fortune_topic49399.html

    I think I can combine one of those methods with some of Sqiddster's advice and come up with something that suits my needs.

  • Alrighty, thanks mate. I'll try a dabble myself, but I expect you'll be called upon - thanks for the offer!

  • Hey all,

    I'm trying to make a spinwheel like Wheel of Fortune, where the wheel is in the middle with several pegs around the edges. As the pegs hit the rudder I want to slow the rotation. I haven't gotten that far though as I can't for the life of me get the rudder to work properly. I want it so the pegs will just push past the rudder, which will snap back into place. What I have so far is a rudder that spins too far and also gets stuck in the hinge.

    Capx:

    dropbox.com/s/b4zj3epzw13ensm/spinwheel.capx

    I am really not good with physics and have tried this is several ways. Maybe there is a better/easier way to do it without physics, but right now I'm coming up with blanks. Any ideas would be appreciated!

  • Wink thanks mate! This should come in very handy.

  • I don't know how to from Cocoon only, but the latest Clay.io plugin has it as a simple event (working through Cocoon). You can check it out here: clay.io/members/community

  • Are both layouts using the same event sheet? If so, consider creating one event sheet for each layout. Then it can't add to the variable unless it's on layout2.

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Tobye

Member since 27 Jul, 2012

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