Joskin's Recent Forum Activity

  • It's not an angle, there are 2 axis for the joystick, x and y.

    Try this for :

    Up : Y axis < -50

    Down : Y axis > 50

    Left : X axis < -50

    Right : X axis > 50

  • On key pressed -> Play the sound with tag "thruster" looping

    On key released -> Stop sound with tag "thruster"

    Try this and tell me !

  • I can't answer your questions because I'm experiencing a similar problem, I've noticed that happen when I change the volume of the sound (eg -10 -20 ...) on the play action.

    What about you ? Are you using different volume for your sounds ?

  • It works, wasn't outside the layout boundaries ... Thanks again !

  • Thanks shinkan, sadly there is no solution :/ (And I can't upgrade drivers on this computer...).

  • Tekniko it doesn't work with the trigger once after the condition CurrentLayout = x ?

  • From the manual :

    Trigger once while true

    Turn an ordinary event (which is tested every tick) in to a trigger. For example, if an event plays a sound when lives equals 0, normally this event runs every tick. This plays about 60 sounds a second and would sound pretty bad. Adding Trigger once while true after the other conditions makes the event run just once when it first becomes true. This makes the previous example only play a sound once the first time your lives reaches 0. It must be the last condition in an event.

    So normally it should work if you place the trigger once after the condition !

  • Try to add the "Trigger Once" condition It will trigger "once will true".

  • Posted to quickly, the problem comes from the spriteFont+ plugin. After deleting all the instances it works well.

    Hi,

    I'm using R163, and I work on 2 differents computers, the caproj is stored on a dropbox.

    Usually I've no problem, but this morning when I opened my project a Layout was totaly weird :

    I'm using spriteFont+ for the spriteFonts, and I know you don't support third party plugins, but it's the same problem for the 9-patch, if I zoom-in/out the 9-patch looks like a plane in a 3D environment ...

    Gif link ~1MO

    When I preview this layout I have no problem, everything is at his original emplacement, and no more weird effect.

    The problem is that I can't work anymore on this layout

    I can't provide a .capx the projet is too big and I'm sure I can reproduce this on a new capx.

    But if you have a fix for this ... thanks a lot !

    Joskin

    PS : Sorry about the bug report template, I didn't find it.

  • This guy is a joke.

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  • You could look at some behaviors, a lot of them have a deceleration value.

    For example, the bullet behavior (https://www.scirra.com/manual/90/bullet) :

    Acceleration (ye I know, it's not called Deceleration <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">)

    The rate of acceleration for the bullet, in pixels per second per second. Zero will keep a constant speed, positive values accelerate, and negative values decelerate until a stop (the object will not go in to reverse).

  • Hi,

    From the manual : https://www.scirra.com/manual/75/how-events-work

    Hope it helps <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

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Joskin

Member since 26 Jul, 2012

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