TDark's Recent Forum Activity

  • I'm assuming you speak Portuguese:

    Nas condições tem a opção "Every Second" só use-a para fazer o que você quer.

    No caso a logica seria criar uma variavel global.

    Every Second - variavel-1

    E criar outra condição de quando variavel=0 Destruir o player, mover para outro mapa, enfim, o fim do jogo.

    Isso é logica Basica. E Tente a Arena Livre, lá é um bom forum em portugues que está começando a evoluir no Construct2 'u'

  • Physics on both objects.

    • Set a number close to 1 on the Elasticity of the solid.
    • Set Immovable.

    Or

    Bullet Behavior on the "ball"

    • Bounce off solids - YES.
    • Create a Event Sheet. Let's call it "Global"
    • Make the effects you want. In that case "On the start of the layout - Create Object [...]"

    Tell the program to create the HUD on the Layer you want.

    • Now everytime you want to Add the same effect on the same conditions you can go to the Event Sheet of the layout you want, right click and choose Include Event Sheet, select "Global".
    • As far as I know this is the only way t_t
  • Thank you =)

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  • -Low detail Pixel Art

    -Hard to control

    -Endless

    -chipmusic

    -Something black on the screen

  • Just use a spritesheet that includes the characters that you want.

    For example: robert.ingl.in/js/images/berlin.png

    Go to Character set (on the properties of the spritefont) and write every character on the sprite starting from above, left to right.

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    The participating animals find each other on opposite sides of a square table with five balls on each side. The object of the game is to roll those balls over the table. As soon as all ten balls are on one player's side, that player loses the game.

    How can I make an AI for this game?

  • English:

    I like it. The art style and the coins's sound effect where very nice.

    But you need to work the Level Design, I died in the level 20 and the game wasn't that fun, it wasn't bad, but I didn't feel nothing at all.

    The difficulty evolved good, but I didn't felt motivated to play more =/

    Portuguese:

    Eu gostei do jogo, do estilo de arte e do efeito sonoro das moedas que era at� agradavel.

    Mas precisa melhorar o design dos estagios, fui at� o level 20 e at� l� o jogo n�o tinha nada de mais, n�o era ruim, s� n�o me senti desafiado.

    A dificuldade evoluiu bem mas faltou algo que me fizesse querer passar do meu ultimo nivel =/

  • MicroRun - This game teach about some microscopic life forms, like viruses and bacterias. Basicaly the player controls a Bacteria and must survive in one previously chosen environment(Petri dish, human organs, cheese etc). Every 30 seconds he survives he unlock a achievment, which have the name of the desease and some informations about it. So if you stay on the lung for more than 60 seconds you achieve pneumonia. The game also won the first place of Ludic Science on a scientific iniciation "show" (I don't know which word use for the translation of "Mostra").

  • Two.

    Well, actualy 6 but I'm focusing on 2, but the others always come to my mind. But if I don't focus I will never finish any.

    So... Two.

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TDark

Member since 22 Jul, 2012

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