engberg's Recent Forum Activity

  • ..so how is that plugin coming along?

  • Nimtrix Your capx really helped me - thanx..

    Kyatric - I think I might use JSon in a later project - good stuff!

  • Bugger!

    This is excactly what I need, but I don't get R0J0hound 's solution..

    I just wan't to fill a 1D array with 10 names..

  • So..

    I don't get what the blank sub-event does in the example from Kyatric

    It works, but I don't get why the blank events are necessary..

    I'm funny that way :-)

  • Alright.. Thanx.

    Bonus info: I actually just bought the full version in the belief that I would get the r99-version that way round, before LaDestitute gave the tip :-)

  • LaDestitute>> Now that was a handy trick! :-)

    So I see that I have to create animations with a name for each flower.. Bummer for lots of flowers..

    But I guess I'll try this route..

  • Kyatric>> I'd just love to take a loot at your .capx, but is says that your version is newer than mine r99 and r95 - so I can't open it..

    I've put my version up here

    (and the limit-comment was merely a provocation <img src="smileys/smiley2.gif" border="0" align="middle"> to get help - and it worked!)

  • Uhh.. nice idea.. Thanx a lot

    I guess that might be how card-games are made too.. :-)

    Anyway, that seems to work if I only have the one FlowerObject on my layout.. But if I have two copies of it, then it counts as both right AND wrong, as the animation number in one instance is correct and in the other is false..

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  • Hi

    I'm trying to make a simple quiz game.

    It writes the name of a flower, and you have to click the right picture between 30 different ones.

    I can make it work, but each flower-picture gets a really long click-event, which I have to copy and change variables to all 30 pictures.

    My code is ugly, so I just ask - what would be the simplest way to do this?

    (I put picture UIDs and names in 2 arrays, donno if that helps).

    I've made a few other games, but have I already met Construct 2's limit?

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engberg

Member since 19 Jul, 2012

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