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  • I can explain why this happens. When Platform behavior is enabled and you control the character only with Platform actions, it prevents it from falling through solids and always keeps it about 0.5px above the floor.

    When you move the character with actions like "Set Y", on some ticks it may move a little further and actually overlap the floor. (even a fraction of a pixel is still considered overlapping)

    "Is on floor" condition moves the character 1px down to check if it will overlap a solid floor. However, if it's already stuck in solid, this condition returns false. That's why it doesn't trigger and your character continues falling down.

    .

    If you need to disable the Platform behavior for some reason, you shouldn't use its conditions to check for floors and walls, use "Sprite Is overlapping" and "Sprite On collisions" instead.

  • You can hide FileChooser completely (make invisible or move off the screen) and use any other button/sprite to invoke file open dialog. For this you need to set ID on FileChooser object, for example to "FileChooser01" and then run this script:

    "FileChooser01.click();"

    You can also do this with Browser Execute Javascript action.

  • In my case C2 just silently closes every 10-20 minutes...

    I'll try to disable auto-saving, will see if this helps.

  • odiusfly You can try Enhance plugin, it has GDPR support.

  • Yep, that's how I did this in a couple of projects. The are a few things you should be aware of -

    Make sure you don't save too often, for example when an object is dragged, don't save on every tick, save only on drop event.

    Add NoSave behavior to all objects you don't need to save, to decrease the size of saved data and saving/loading time.

    And also this potentially can create hundreds of saves and use a lot of browser storage. So I advise to limit the number of undo steps and recycle/reuse the save slots.

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  • When you set blend mode on the layer, it affects other layers under it.

  • Simply add a condition Audio tag "soundeffect" is NOT playing

  • setdev LiteTween is a behavior, you need to put it into Behaviors folder.

  • You can draw a polygon, and then fill it with color. But there is no "Flood fill" action, you can't fill any shape already drawn on canvas.

  • "200x-1,20x1,20x7" doesn't look like a lot, I think it should be quite easy to recreate it manually in the editor.

    But if you do have a big JSON file for a complex tilemap, you can edit the layout file in the project and paste it there.

    Project folder\Layouts\LayoutName.json, search for the tilemap object name and you should be able to see similar tags, where you can copy/paste values.

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  • The best solution would be not to use Button object - make buttons with Sprite or TiledBackground instead. If you still want to use Button object, it has its own "On clicked" event, which will work correctly on mobile.

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dop2000

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