Zero6's Recent Forum Activity

  • Thanks!

    After getting rid of the zeros at the end of the JSON file, it doesn't give me the error anymore!

  • Construct 2 gives an error message when it uses the tokenat() expression on an element in an array. It seems to only happen in preview mode.

    Here's the error.

    <img src="http://dl.dropbox.com/u/90875920/TileTest/weirderror.png" border="0">

    This game is designed to build a room out of tiles by loading a JSON file.

    The error does not seem to affect the room building process.

    Room Building CAPX

    Load the above CAPX and press 1, 2, 3 in that order to build the room.

  • World Building Example

    I'm trying to make the game that builds its own maps/rooms. For some reason, in preview mode, I get this strange error when it starts creating objects, though it doesn't affect anything and the world loads just fine.

    <img src="http://dl.dropbox.com/u/90875920/TileTest/weirderror.png" border="0">

    When I load it from Dropbox, the error doesn't appear. So maybe it's just an issue with preview mode.

    To test this, go to the example above and press 1, 2, and 3 in that order. Please let me know if you get this error.

  • I created something similar to this as well! Mine was inspired by a level from Gradius V for the PS2. I'm pretty sure they did it the same way.

    Goo CAPX

    Hold Space for Goo.

    Hold Right-Click for Lasers.

  • I don't think my question was clear that time.

    Is there a way I can get Construct 2 to write a text file on my computer? Then after the file is written, is there a way I can place that file into the project, so it can read it later?

    Edit: Never mind! I figured it out! :P

    Thank you for pointing me to the AJAX object!

  • Is there a way I can get Construct 2 to write to text file (such as .txt) as well as read from it?

  • The music for the map screen reminds me of

    from Super Mario Bros. 3. Was that intentional? ;)

  • I can hit the ball even if it's on the other player's side :)

  • Snake enemies are also possible using the Options code. I have recreated a boss called "Driosawm" from Darius II using it. I even added the same music from the boss battle!

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    Snake Boss Example!

    Snake Boss Capx

    Press Space to fire bullets from the spines on Driosawm's back. The original one couldn't do that, but I thought it was a nice touch! :D

  • I finally figured out how to create options that move in a manner similar to Gradius! :D

    Here is an example of Options moving! Gradius V Option-style Movement

    I also feel this should be shared with the community as it has many uses! Here's a CAPX with lots of comments! Gradius Options CAPX with lots of comments!

    Apparently the solution was to make an array that saves the position of ship every tick, and then move the options to a certain spot on the array!

    Other notes:

    -Hold Q to rotate the options 360 degrees!

    -Hold Space to Shoot!

    Edit: Press A, S, and D to change speed. D is default speed, A is over twice as fast, and S is insanely fast! :P

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  • Perhaps some brief flashing warning text that says something like "SPEED UP!", "SLOW DOWN!", "FREEZE!", etc.

  • The game needs more warning before it starts changing the rules. There were points where I thought the game broke! Like when everything turned invisible and when I started firing backwards.

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Zero6

Member since 8 Jul, 2012

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