Zathan's Recent Forum Activity

  • Like asteroids to my game... i'm using 'scale inner', so the layout size isn't always the same.

    I want that asteroids to spawn random in every side of the screen. Thanks

  • When you say it doesn't work, what are you expecting to happen? It seems to work ok for me.

    I get it now...

    I thought it was for something else lol

    anyway, thank you ^^

  • Yes, use 768*480 with landscape =)!

    ok, thank you ^^

  • I'm making a mobile game with 480*768. So, height > width.

    But I want the orientation of my game is landscape...

    So, I'll have to use 768*480 and mark the landscape option?

    ..sorry for the english

  • i put the behavior in a text object, but isn't working...

    i've already set the layer to parallex 0,0.

  • Just restart the timer in the 'On timer' event.

    Dude, you did a tutorial project for me... thank you vmuch

    it's exactly what i need. ^^

  • Use the Timer behaviour rather than Every X second. You have complete control over it.

    lol I had forgotten this behavior.. anyway, I never used it.

    how to solve my problem with it?

    I can set a timer with a random number to my meteor spawn?

    *yeah... i'm a noob. :\</p>

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  • First of all, sorry for my english...

    I'm making an asteroids style game. The problem is: asteroids spawn.

    I configured them to spawn:

    every x seconds: random(4,10);

    the problem is that "every x seconds" is occurring every moment.

    so, when you click on the menu screen and go to the gameplay, may already be starting to spawn asteroids, since "every x seconds" was passing on the menu too.

    Any tips on how to reset the 'time' when start a layout?

  • hehe thnks every1 ^^

    I have to learn much more about dt... so, let's read :)

  • Some people will not be able to run my game at 60fps. Then, to avoid slowdowns, I want to set the fps at 30 by default.

    is this possible?

  • How do i set the frame rate below 60? like 30, for example.

    thx

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Zathan

Member since 1 Jul, 2012

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