I want to make a platform game with suport to gamepad.
But, how can I control the character speed with joysticks?
Something like... if I put the joystick just a little bit to the right, the char move slowly.
Thanks.
OddConfection
"Do you mean a loading screen in-between levels? For example, something that says "Loading Level 2", Loading Level 3", etc. perhaps with an ad displaying, or hints and tips for the game?"
Exactly!
Thanks for the tips and the example
Ashley
Thank you! I'll take a look.
No, it shouldn't, have you tested it?
I don't have a c2 personal or business edition, so I can't export my project with node-webkit to see how it will work...
I'm gonna buy the personal this weekend ^^
Thank you.
It's possible to do something like this?
Thanks
The built-in savegames system should still work fine on node-webkit. Have you tried it?
But what happens to this savegames if I use, for example, a program like CCleaner? doesn't delete everything?
Sorry, I'm very noob in this things..
Develop games in your browser. Powerful, performant & highly capable.
What is the best way to make savegames with node-webkit?
PatrickWuk
I don't know for sure why it is happening.. I think is because when you are on the moving wall and jump colliding the square dude side with the wall side, the wall movement causes the guy slightly "penetrates" the wall. That is causing the glitch.
Here is a workaround: https://db.tt/yTEodRGb
I'm used box colliders <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">
Cheers
Hey!
Please, put a capx to make your problem easier to understand and fix.
Blinx123
Bump? :b
As I said in other posts, "the best option for whatever cam thing is the magicam plugin"
It's possible to do whatever you want about cam movements.
lol well the slide bar maximum is a bit much, if you put it to 20 it works pretty good
ok
it's weird the "on change" event of the Slider Object work only when the button is released.. don't you think?
It looks like a bug to me... the value change all the time, no just on release.
Anyway, thank you
hope it helps
Thank you, dude ^^
It's a cool method, but it have a bug..
when you move the mouse faster, the sounds keep playing for some seconds after the mouse's stopped.
Member since 1 Jul, 2012