Alright, I've tinkered around with your .capx a bit: [removed as the finished .capx is now in the original post]
I initially had a bit of trouble trying to give each menu item a unique name, but I found that if I changed the "append loopindex" action to "Set text to Array.At(loopindex,0)", I could have all the menu selection names listed in a 2-dimensional array (Y=0 for main menu, Y=1,2,3,etc. for submenus).
I was able to create unique events and actions for each individual selection, with touch controls, by using:
- On touched "Menu"
- Text is "(name of selection)",
Though, I'm still having trouble getting keyboard controls to replicate what I've done with the Touch Input. I tried:
- On "Return" pressed
- MarkerPosition = (0,1,2,etc.),
but then they wouldn't change for submenus.
Any ideas?