OddConfection's Recent Forum Activity

  • You could try calculating separate points around the player to move to for each enemy so they don't end up following the same path to the same point.

    For example, if you had 4 enemies you'd move them to:

    Enemy 1 = Player.X - 100, Player.Y

    Enemy 2 = Player.X + 100, Player.Y

    Enemy 3 = Player.X, Player.Y - 100

    Enemy 4 = Player.X, Player.Y + 100

    You could also add in some code so that when an Enemy is overlapping another enemy, they both back off a bit in the opposite direction to each other before resuming following the Player.

    Alternatively, you could look at the Boids flocking behaviour

  • mariogamer

    Separate sprites would only be of benefit if you don't use all 4 variations in the same layout, as it would only load the sprites you need, but if you do use all 4 in the same layout then there is no difference in memory usage.

    As for multiple images in one file, I believe Construct 2 automatically puts smaller images onto a bigger one on export, so it's nothing you would really need to worry about. Just do whatever is easiest for you to import.

  • ex32

    If your game is "simply superb" as you say, you could pitch it on KickStarter, IndieGoGo or other crowd funding sites and try to raise money for a license and development that way.

    If it's a good idea, presented well and has realistic goals, then people will back it.

    [quote:1057ycpn]I am able to create the game in weeks.

    Then why haven't you?

    Use the free version of Construct 2 to make it or at least a basic version of it, then you can show people what you've got and that it's not just an idea.

    People are more likely to back something they can see.

    [quote:1057ycpn]new graphics, game mechanics and sounds and story

    Are you creating the new graphics and sounds yourself, using free stuff or buying it?

    If you're buying it then that's another expense for which you'll need to raise money.

    [quote:1057ycpn]i wont be able to put it on google store or Apple store because i dont own a personal license for construct 2

    As has been said above, if you can't afford the license then you probably can't afford the store fees either.

    There are lots of HTML5 game sites that you can monetize your game on before releasing on the stores, you still need a license though.

    Kongregate, Game Jolt and Newgrounds are just the beginning, there are dozens of sites big and small that you can release your game on. Do a search for HTML5 games sites and I'm sure you will find plenty.

  • Raiper341

    I'm assuming you have an object with 5 animations that you want to cycle through when the object is touched. That is, when touched you go to the next animation and when it's on the last animation you go back to the first one.

    Here is an example of how to do it:

    [attachment=0:1u3y9y6c][/attachment:1u3y9y6c]

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  • FredQ

    Codah's solution should work, but here is an alternative since it's good to have options.

    Set a variable to true, then loop through the objects with a for each, checking the inversion of some condition, and setting the variable to false.

    If after the loop has run the variable is still true, then the condition must be true for all instances of the object.

    Here's an example where it only sets the text to true if you've clicked all the sprites:

    [attachment=0:3m2lwnf8][/attachment:3m2lwnf8]

  • We need somebody that updates Greenworks to be compatible with Node 0.11/0.12/0.13 so another one (Or the same) can write a Plugin for C2 to use it.

    - Conti

    Has anyone contacted Greenheart Games about hiring them (or the person they hired to create Greenworks) to update the Greenworks plug-in to be compatible with Node 0.11+?

    There have been 5 games greenlit for Steam and another 30+ awaiting the Greenlight. So, if those 35+ developers and whoever else wants Greenworks each chipped in $100, there would be $3500+ to hire someone to update it.

    Whoever updates the plug-in could use Kickstarter or IndieGoGo to make sure the money was pledged before they start work.

  • cornelg7

    I was one of the ones that couldn't get it to load past 10% before - but it loads now though.

  • ProDesignerOne

    From my experience enabling drag after the timer like LittleStain said means you have to re-Touch the object to start dragging, but there is a way to have drag enabled but not allow the object to move until after the timer though.

    Here is an example of having to touch and hold an object before it will drag:

    [attachment=0:3surpptu][/attachment:3surpptu]

  • cornelg7

    Game wouldn't load for me. Loading bar got to about 10% then stopped.

    EDIT: Still stuck after leaving it another 10+ minutes.

  • Allardje

    Here's an example using clamp, lerp and a couple of instance variables.

    [attachment=0:3h6dgzb6][/attachment:3h6dgzb6]

    On touch start, it sets Sprite.Destination to Touch.X

    If the Destination is to the left, the Sprite moves to the left until it reaches the place you tapped.

    If the Destination is to the right, the Sprite moves to the right until it reaches the place you tapped.

  • xtraroger

    Without seeing what you have done (i.e. a .capx), it is hard to say what you have done wrong.

    Do you have lots of things happening every tick? Only run events when you need to run events, having things run every tick will slow things down.

    Are all your images bigger or smaller than 512x512 pixels? File size in kb/Mb matters for download, pixel size matters for rendering, the smaller the better.

    Is that 32 instances of objects? Or 32 objects with multiple instances? Do they have animations? Lot's of objects with lots of animations will affect performance.

    What tablets/mobiles are you testing on? Are they really low spec? Computers will always run faster than mobiles.

  • I'm a sucker for a bargain on Steam.

    Last game I bought on sale I think was Angvik, a game made with Construct 2.

    I played it but didn't finish it as my reflexes suck.

    Half the other games I've bought I haven't played yet. One day, though, one day...

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OddConfection

Member since 26 Jun, 2012

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