cocopickle2's Recent Forum Activity

  • I'm so sorry about being so impatient.

  • Dont make the world to small ? Really ? But I'm making a pixel game, the world IS small. . .

    I don't know what to do ..

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  • Well it doesn't work with 160,120, I'm sorry ..

    https://we.tl/mHujPrehdm

  • Pretty please

  • Another way is to create a layer like this

    Inside it you put a sprite like below

    Then you put it like that

    And you make an event to put it at the position of the player

    Like every tick set position Player.X player.y stuff

  • borken link ^^

    oops

  • The problem is that your formula works only for short sound effects not a long ones.

    Anyone ?

  • It's a 160x120 game, I use 1px to create details in my scenes ^^

    The problem is .. my capx is too heavy so I'll try to explain better

    Imagine two layouts that uses the same tileset object.

    The first layout uses 4px*4px blocks of grass and brick, I didn't need to change any elements.

    The second layout needed a river, that's why I changed the tile size to 1px*1px to draw it on the go.

    I like this idea, drawing directly in the software .. and it works ! I check on the first layout and it didn't change, the properties still are "4px*4px" even if I set "1px*1px" on the second one.

    Now I run the game, and the first layout just act as if it was set on "1px*1px", everything is a mess..

    Why the editor lies to me about keeping the tile size ?? U_U

    [quote:4p4sb6ol]So, Size Matters.

    I think you didn't understand my issue here..

    But are you saying using 1px*1px with collision is a performance issue ?

  • Tile width

    Tile height

    Two properties of a tileset object that I use on many layouts. On one of them, I changed it from "4px*4px" to "1px*1px". The editor cleverly keeps this change to that one layout so I launch the game and my hero warps from this 1px layout to another and discovers a world of glitch.

    I'm currently angry

  • I'm doing a game in 160x120 and strangely, the more my listener object go far away from the source ("play at object event"), the more the sound is strong !

    drives me crazy

  • How do you do if you only have one event sheet for both layouts ? W_w

    EDIT : sorry for the bump, I found my anwers !

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cocopickle2

Member since 28 Apr, 2016

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