willmonteirofx's Recent Forum Activity

  • This is for sure, the most practical and simple inventory, good job! But I'm looking for a more complete and controllable inventory. Like that...

    1 - When colliding, set the item to the next empty slot.

    2 - Clicking on the slot item, it sets the tick position every tick to the Mouse.

    3 - When clicking on the floor with the item, the item spawn on the floor, in the same position as the mouse.

    And then the collision cycle returns...

    I'm having trouble organizing this little library of items and the question of positions too. There are many variables, I can not think correctly.

  • At this point, I'm trying to understand, what to do next...

    I've placed a text variable to indicate when items are on the floor, inventory, or mouse pointer.

  • Sorry, I'd love to buy it, but I'm trying to learn how it works :/

  • Did you mean like that?

    The slot has not even changed to busy

  • I have no idea what to do now ...

    The variable to know if the items are on the floor or the layer, must be boolean or numbers?

    How does "system> for" work in this case?

    And how do I get the functions if I collide with the items?

    I'm really lost

  • It's solved!

    Spawn a dot on the left Image Point of the LINE to cover the gap when you sharply change angles.

    Also a little performance, but nothing that compromises too much my goals with the application. Thank you very much!

    Thank you very much!

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  • That was it!

    Now we have another problem...

    When I increase the size of the sprites to make a bigger brush, the defects reappear...

    Is there any way to spawn the dots at each end of the line? I think that would solve that question ... What do you think?

  • I tried to do with dots but it also did not work.

  • The lines are still flawed... I do not think it will work.

    See if I did it right...

    I would like to learn how to do with Points instead of Lines...

  • Hello! O/

    So... first, thank you very much for the help, I thought no one could answer me... I think I understood part of your theory ...

    Well, I created a new project and put everything in a very simple way...

    1 - I put ID's in the Slots using variables and I used the same duplicate sprite 5 times, putting different ID's for each one.

    2 - I also put a bollean variable to check if it will be Busy or Not.

    3 - Then I put an 8-way behavior on the character so he could move around the scene.

    4 - Then I put all the features that the character will pick up, also separating the items from the scene in layers. I hope you understand...

    NOTE: Open this image in a new tab, to see better, the site has cut.

    Now I need to know if it's more or less as you imagine it, or need to change something?

  • Hi, I am trying to create a system similar to MS Paint in Windows. I made this code based on a tutorial, but it does not fill the lines perfectly, nor does it smoothly, does anyone have a solution? Thank you!

    I would like to do something like this video in the matter of the smoothness of the drawing...

    https://youtube.com/watch?v=9wNqnELALy8

  • Hi, I'll try to be as soon as possible ...

    I'm looking for a system that works as follows ...

    When my character collides with the "Item" check an empty slot if empty set position to empty slot.

willmonteirofx's avatar

willmonteirofx

Member since 24 Apr, 2016

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