Mikal's Recent Forum Activity

  • If you are willing to pay for it, use Playfab and Playfab Master Collection plugin. I used it in a game, very simple and well done. Playfab is free up to 1K MAU, beyond that it's $. Master collection is $119.

    chadorirebornxd.itch.io/construct-master-collection

  • Looks very nice, fun to watch the video, particularly the road and 'path' building. How do you expect it will be used? As a tool for RPG/strategy video games or for Pen and Paper RPGs?

  • Hey great efforts! They may pass muster with the eccentric collector!

    Ah, I see on the plugin, in terms of using it for apps, also as you said I could see using it for Menu GUI too.

  • However - Not sure how to repair my desktop version of Construct as it is still reading that error (Even after re downloading) Is there some trick to getting it into safe mode that you might know?

    Try this?

    github.com/Scirra/Construct-3-bugs/issues/1368

  • Good question, it was an exercise for an indie dev course FGGS.

    So, I saw the inspiration (Sloppy Forgeries) on Sunday at Day of the Dev and then I soft-launched ('in development') on itch.io on the next Sunday. It got some small attention and some streamers. I spent the next week tweaking for uploading pictures and adding a high score per picture and then did a 'full' release.

    It was definitely a good exercise, so a week (of part-time) to soft launch and a week (of part-time) to final. A lot of the work was around Playfab and uploading pictures via JS and PHP (w/ a rathole to exporting pictures to Base64 thrown in, which I did not end up using.)

    As part of the exercise, also posting to social and forums a little to see if it can get any traction (reddit was nothing, a natural response on itch got a couple hundred downloads, a couple streamers picked it up and there were a handful more.)

    Interestingly, after the final launch, around 300 viewed the devlog announcing the launch, but less than 10% of those actually downloaded the new version - I guess the new features were not compelling enough and people got their enjoyment out of trying the first versions or I did not sell the new features too well.)

    BTW, I am really impressed by your HTML element plugin, really nice work and I'm thinking about how to use it. What are your plans for using it in a game or product?

  • CGA Fast Forger - itch.io link w/ free download (PC OSX, PC Windows). More screenshots on itch.

    Using 1984 IBM PC Paint, quickly forge CGA masterpieces for an eccentric art collector. You only have 90 seconds for each forgery, will your painting pass muster with the eccentric collector or will you fail and have to go back to working at the Byte Shop, fixing ancient IBM clones in the back room? Inspired by the wonderful Sloppy Forgeries!

    Features:

    • Classic four color CGA palette with four brushes to unlock the full breadth of your Old-School Paint technique.
    • Global Leaderboard per picture where you can browse other artists creations and post your own - if you achieve mastery!
    • Seven grand masterpieces to recreate.

    Game stream from soshikihakase (in Japanese.)

  • Cool, clean UI, looking forward to seeing more.

  • Cool art, is that second image animated? To the embers/sparks cascade down around the PC, would be nice to see that.

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  • Normal Map & Sprite Bake Studio (Unity 3D Model Animation -> Sprites. Added a Normal Map Shader pass to Sprite Bake Studio to generate Sprite Normal Maps.)

    Tech for lighting a Bambi forest fire like scene.

  • Added the option for the hard Spotlight effect to all three lights in version 1.4 (latest versions with examples on the addon repo.)

  • Hack the NormalMap effect to get a hard edge, so it looks like a spotlight effect, based on some fun stuff from jmw327 (@jmw327) on Twitter that was shared in the Construct Discord. Andre' also made a really cool version.

  • Hack the effect to get a hard edge, so it looks like a spotlight effect, based on some fun stuff from jmw327 (@jmw327) on Twitter that was shared in the Construct Discord. Andre' also made a really cool version.

    Here's the _hack_ to the effect.fx if you want to play with it:

    	//Determine distance (used for attenuation) BEFORE we normalize our LightDir
    	float D = length(LightDir);
    
    	//Hard limit for NormalMap, beyond this distance, go dark
    	D = (D < dLimit) ? D : 1000.0;
    
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Mikal

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Member since 22 Apr, 2016

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