Mikal's Recent Forum Activity

  • Got it thanks. It's so useful, I'd hate to see it go away, glad to hear there is a solution (though not as compact as the current event/action of course.) As you say in the description if there's a decent amount of JS code behind each call, the overhead for adding params will be small.

    I've been using it to test the GameSparks JS API with C3 runtime (since there's not a C3 runtime plugin) and it was so easy to get it up and running with your plugin!

  • valerypopoff - any thoughts on the future of this plugin and the vardic issue in C3? The plugin is so useful (thank you), but we hear chatter about vardic support being removed in C3, etc.

    [SDK] Addon 'ValerypopoffJSPlugin' ACE 'compare-exec-return-with-parameters' uses "variadic" parameter which is not supported in the SDK. Only use supported parameter types in your addons. Please refer to the SDK documentation for supported types.

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  • The source should be available soon (I asked jam mods to turn on the link)

    Try it out:

    ccjam.armaldio.xyz/play-LWI9upoHSu8w-QJMGzJ

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  • Another entry, I took my ZElevation tech demo and turned it into a game and got something kind of pretty with questionable gameplay, just as you might expect with that process! It was great to do a jam though, a short deadline and end up with a project that is DONE. Thanks to the organizers for running it.!

    ccjam.armaldio.xyz/play-LWI9upoHSu8w-QJMGzJ

  • Using new Z elevation, made it simpler to 2.5D with characters, new test from first use of Z elevation (still must manually scale Hare and Trees based on Y, but Z and occlusion is based on Z elevation (and Z is set by Y in this case.)

  • Looks like fun - nice huge croc/alligator boss! Good luck w/ launch.

  • Thanks CJ !

    Good suggestion on Mouselock and interpolation, I'll take a look at that.

  • Looks like fun, I like the background art style and it looks really responsive. The pixel particles on death feel out of place with the rest of the art style though. I agree with on the game length, unless it's just a demo (or on itch you could mark in development, with promise of more levels or features.)

    I'm wondering if you want to add a sense of urgency w/ some kind of timer (in gameplay, e.g. flooding, impeding doom from creature or something company or via simple timer per level, with carry over time, e.g. like Marble Madness.)

    Perhaps try out making the fireballs in the same color scheme as the layout and player (w/ perhaps more effects to make it obvious they are deadly). See what that looks like, I think it will look 'clean'.

    Nice work, looking forward to seeing more.

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  • If you are willing to pay for it, use Playfab and Playfab Master Collection plugin. I used it in a game, very simple and well done. Playfab is free up to 1K MAU, beyond that it's $. Master collection is $119.

    chadorirebornxd.itch.io/construct-master-collection

Mikal's avatar

Mikal

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Member since 22 Apr, 2016

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