You definitely don't need to use PHP, that was just used on this particular server side implementation. Whatever you already are using to implement the server REST API should be fine. This example was just to show the AJAX calls from the client side.
Good luck!
I'm not sure if it's better or worse, but there is also the globalThis top level identifier for things like this also.
Described in more detail here:
construct.net/en/make-games/manuals/construct-3/scripting/using-scripting/javascript-construct
Take a look at this:
From:
construct.net/en/tutorials/creating-own-leaderboard-1032/highscores-construct-4
Some more 3DShape + voxel + physics fun.
Check out this thread, folks there may be able to point you in the right direction.
construct.net/en/forum/construct-3/plugin-sdk-10/erens-ported-plugins-modules-159391
Thanks! Also, Andre pointed out the ‘hull’ export option in Magica Voxel. That will remove the internal not visible voxels for a nice perf boost (scene dependent.)
I put together a .vox reader to try with 3DShape, getting some interesting results. One desire now is to have some limited control over the camera (to look up/down iso/mil-proj style view, I'll add that to the aha request list.)
Example free project:
kindeyegames.itch.io/c3-vox-load
Nice work Gamesoul, thanks for doing this.
I love AllanR's solution, very nice!
Here's an experiment I did with bigblur:
construct.net/en/forum/construct-3/general-discussion-7/big-blur-effect-ported-c2-c3-149112
Yes, it's expensive, many texture fetches per pixel.
Sorry, I don't want to release the full project.
If you post your project, I can see if I or someone else can help with it.
The big thing to understand with this plugin is that everything is rendered by Spine to a Sprite texture with a fixed resolution. C3 then renders that Sprite texture to the layout. Spine is not rendering to the full layout. So any changes for bone control are relative to the Sprite texture space (think of it as a small local layout.) To translate that we need to figure out where the mouse is relative to the rendered sprite in the C3 layout and that's what the equations in the project do.
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You are welcome! See the plugin page for a new project I just added for bone control.
Member since 22 Apr, 2016