pose1233's Recent Forum Activity

  • So you creating these objects in runtime? Did you add "Persist" behavior to them?

    You can send me the file, my email in this post:

    https://www.construct.net/en/forum/game-development/job-offers-and-team-requests-28/-paid-and-free-programmer-will-130628

    vaaaovv you are great, my friend

    yesterday I tried 3 hours for this but I couldn't.

    It happened when I added a Persist. thank you so much

  • No, they are not there. Object count is decreasing. When I have 63 objects, it drops to 59. Can I send you my Capx file privately? It's a game I've been dealing with for a long time. I don't want to post it here.

  • Hi. Im sorry for my bad English.

    I hope I can tell.

    Imagine there are 2 layouts. Someone is the main game. The other is Market.

    I create a sprites in the main game. Then, by pressing a button, I go to the Market layout. Then I go back to my main Layout. But the objects I created are deleted. But the values of my variables are not deleted. I made my objects global. This time they also appear in the market layout. I am setting so that the market layout does not appear. Everything seems to be smooth. But when I switch between the market layout and my own layout many times, my objects are sometimes deleted. Isn't there an easy way? Please help

  • Instead of insert use 'push' to the back of the array, back is default anyway.

    vaovv has been trying for this for 2 days. great. Thank you very very very much.

  • Says access denied on those images

    I updated

  • You didn't mention how you are adding the elements into the array. Posting a screenshot of the events will help and show what is wrong and what you are expecting to happen.

    I add like the picture.

    you can see the array image below.

    For example, if I add a new value, it is added at the top and its value becomes 0. I want the new value added to be below the value of "MustafaKaya". but he adds up. so he adds to 0.

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  • What it sounds like you're saying is you are pushing to the front of the array, when it should be the back.

    I could not do it anyway :( I think I will try other methods.

  • If you add rows at 0 and 1 then any new data would be from 2. Or if you're inserting just start from 2.

    yes, but that's not my problem. the value of the last added data is always 0. the most recently added value is always the smallest. I want it added as 1 2 3 4 5. so the values added later must be large

  • I'm adding a new element to array. counting back. It starts from 0 every time I add it. I want the first one I added to be listed as 2, 3, 4, 5. I can reverse but it doesn't work every time I add new items. please help

  • Hi, try to give your sprites an ID variable that match the button UID, so when you click on a button, you can pick the correct sprite based on this variable :

    On button clicked :

    -Create Sprite at X/Y

    -Sprite : Set ID variable to Button.UID

    Then use the system action "Pick by comparison" when button clicked

    I created variables named "selected variable". they solved the problem with them.

    but i have another problem. When I add new data to Array, it goes like 4 3 2 1 ... instead of going like 1 2 3 4 ... :(

  • hey hi

    I'm sorry for my bad english.

    When I press a button, it creates a sprite on the page. Each sprite has its own variables. For example, the age-variable of a sprite is "20". The other's "24". I want to do different operations when the button is pressed. But I want each sprite to have a different button. For example, the A button changes the variables of A sprite. Button B changes the variables of the B sprite. If I do it normally, it changes the variables of all sprites on the page. Please help me.

  • I should chat like whatsapp, messenger. But it won't be multiplayer. will be the game.

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pose1233

Member since 20 Apr, 2016

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