Kossad's Recent Forum Activity

  • Just edited the forum post a little and added another tutorial which I just recently created. Check it out, would be great to hear your feedback!

    And yeah, remember to drop down to our Discord channel and say hi. :) discord.gg/hdZXeMJ

  • Hey everyone!

    Our small but growing community (we're close to 100 members!) is arranging its first game jam at the end of this month!

    Join the jam here: itch.io/jam/jestercraft-game-jam-1

    The theme is: MIX OF THREE (read more below)

    We would love to see more Construct game developers in the jam and remember to hop into our Discord channel to find team members and/or to meet passionate game developers, streamers and gamers.

    discord.gg/hdZXeMJ

    MORE ABOUT THE JAM

    Pick three features from already existing games (or from one single game) and throw those into a same cooking pot. Mix, blend, shake, test and form your own version, by fading away the original idea of those features. Remember to write those three features down somewhere, when you start working with the project. When submitting the game, remember to include the original features and games to the description!

    You have 24 hours in total to develop the game! Don't over do it, try to have a clear plan how you're going to finish the game. Focus on those three features and make those as good as possible. Also reserve time for "polishing" to make the game feel like it's a small part of a bigger game, or maybe a "teaser demo" of a big title? Focus on these three topics for the development:

    Make three as polished features as possible.

    Try to make them feel original, add a personal twist to the original idea.

    Polish the game as much as possible! Make it feel like part of something bigger.

    GUIDELINES

    Remember to keep the design simple. The goal of the jam is to be able to complete a game and train yourself to be better for future jams and game development in general.

    Stay focused and don't give up! Even if you don't complete your game as you intended it, it is still desirable to submit your unfinished game. The idea is to watch your progress, and give you something to compare your future work to, as well as give others encouragement or ideas for a game.

    Ask for help if needed. (In our Discord for example: discord.gg/hdZXeMJ ) that would enjoy helping you if you're stuck. All you have to do is ask.

    And most importantly, have fun! Because in the end, the product you're working with is supposed to be fun and entertaining. How could you create something like that, by not actually enjoying it?

    RULES

    - Reusing existing code and assets is allowed

    - Use common sense for the graphics & tongue in your game what is appropriate and what is not

    - Follow the theme

    - Have fun!

    JESTERCRAFT COMMUNITY

    Discord: discord.gg/hdZXeMJ

    Facebook: www-facebook.com/Jestercraft

    Twitter: twitter.com/Jestercrafted

    LinkedIn: linkedin.com/company/27001013

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  • Hey!

    So yeah, finally got this working. Before switching to C3 runtime (from C2 runtime) I deleted all the arrays I had and also the LocalStorage plugin.

    After that, I changed to C3 runtime and just for sure, rebooted the engine (open - close). Then, I created the arrays again and also the LocalStorage plugin. Then basically re-created everything (mostly copy paste the events & actions from C2 runtime project) and it seemed like it still does not work.

    After testing out multiple different things, I'm pretty sure the conclusion is that in my C2 runtime project, I used an action "Insert new element" for my arrays. It didn't work the same way on C3 runtime, since it didn't add totally new elements. After switching to C3 runtime, I had to change the action to "Push new element" to get it working.

    After this, it started behaving like it should. So yeah, it seems I'm finally able to continue using C3 runtime!

    Unfortunately, this was not any type of "ultimate fix for the problem". More of a "try out a lot of stuff, lose the sense of time and space and end up having stuff working, without knowing why".

    Just wanted to type it here, if for some reason, someone else finds it useful. Probably not though.

  • Thanks for the answer! So you basically deleted the Local Storage from your project, added it again and created all the events from scratch? Just want to make sure that I understood right. :)

  • Greetings everyone!

    Some time ago I started a tutorial series for Construct 3 on Youtube. Here is one of them:

    Level Editor

    Subscribe to Construct videos now

    youtube.com/watch

    Top-Down Shooter (Movement & Controls)

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    youtube.com/watch

    Construct 3: Random spawn pickable objects

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    youtube.com/watch

    JC: Game Developer Interview #1 - Bart Mamzer (Powerlust)

    Subscribe to Construct videos now

    JC: Game Developer Interview #2 - Caleb Smith

    Subscribe to Construct videos now

    And also we had a interview which you can read from our blog:

    jestercraft.wordpress.com/2018/12/10/game-developer-interview-3-jose-neto-jackquest-netox-games

    Please go ahead and check these out, would be great to hear your feedback!

    And also, if you would like to join a game developer community join our Discord here: discord.gg/hdZXeMJ

    We're closing in 100 members pretty soon! :)

  • Greetings!

    I've been working with my project on C2 runtime for sometime now and now decided to try out switching to C3 runtime. After switching, my Local Storage saving stopped working. This is for fetching data from local storage and placing it to arrays.

    So basically all stuff which I try to save into arrays, don't work anymore after the switch from C2 to C3 runtime. I did not change any events on anything, just changed the runtime.

    What I've tried so far:

    - Clear storage

    - Creating new arrays with different names (just if C3 runtime arrays would be different)

    - Changing key names on local storage (just to make sure there is no saved data from C2 runtime)

    - Rebooting Construct 3 / Restarting computer

    It seems that the "On Item missing" is not triggering the same way. Local storage does save stuff to arrays, but it just doesn't save the data it was supposed to. (Like it worked on C2 runtime)

    Any thoughts on this? How could I start using C3 runtime without re-creating the whole project?

    Thanks in advance!

    Br,

    Kossad

  • Greetings!

    I have a problem with my project, which is pretty hard to debug. When working with my desktop preview, everything works smoothly, but when building for mobile, things start to get strange.

    I have a event, which checks "for each X element" from an array and creates object for each of these elements. It actually creates multiple objects for each element in that array.

    This all works smoothly on my desktop, but when building for mobile, it sometimes skips the object creation, only creating some of the objects I've placed in the actions.

    So anyone have ideas, how could I fix this to work on mobile as well? Thank you for your assistance in advance!

    Since it's pretty impossible to describe this, I'm going to attach couple of images:

    THE CODE FOR OBJECT CREATION

    HOW IT SHOULD LOOK (THE CHARACTER LIST)

    HOW IT SOMETIMES LOOK (THE SAME CHARACTER LIST)

  • Greetings!

    Thank you, Per Atwood, for your reply, tried to switch off hardware acceleration but it went worse.

    But after testing stuff, I realized that my preview is shown in the "Dialog" window. I switched this to the popup window, and it seems that everything is working smoothly now.

    What's this? Why can dialog not be used? Is it a bug, or what's so different on dialog preview?

  • Hey!

    I have small prototype ptoject on my C3. For some reason the game preview works really slow on my PC. But when using preview on my other PCs and even mobile, the preview works smoothly.

    When running on debug mode the fps and such seem ok, but the game just runs slow. CPU usage, object count etc are just fine as well.

    So it seems it may have something to do with my settings (Chrome or project).

    Any ideas how could I try to fix this?

  • Greetings fellow Construct developers!

    Just recently, I started a website (and company) called Jestercraft. The idea is to offer marketing, development and business assistance for independent game developers around the globe.

    I've been in the game industry almost ten years now and during that time I've been working as an artist, designer, marketeer, project manager and producer. I've also ran a independent game company of my own for several years. Within my career, I've met dozens of game developers, games and different kind of services. What I've learned that most of us have one thing in common, and that is the lack of knowledge (or interest) in marketing.

    It's pretty hard to actually find a way to get your game out within competitive markets, or even find information what you should do in the first place. You can always watch tutorials or read articles, but the story is always a whole different for every game.

    Because of this, I wanted to be able to help developers and try to find a way to create a business around this at the same time. So that's when Jestercraft steps in.

    We offer game development assistance, marketing guidance and learning resources for new and advanced developers. With low price and easy to understand "products". What we want to do, is form deep relationships with our "customers" and build up the assistance they need with dedication and interest for their cause.

    We always arrange a meeting with our "customers" to have a casual chat and catch up their current status and start building from there.

    I would love to hear your feedback to our services and hopefully even find interested people from the Scirra forums, since I'm a Construct developer myself and have pretty good understanding what Construct is capable of.

    So please, grab a cup of coffee and jump into our sites: http://jestercraft.com/

    I would love to hear your feedback, thoughts, questions or anything. Let's start a discussion!

    Best regards,

    Klaus 'Kossad' Kääriäinen

    http://jestercraft.com/

  • Heyy!

    Gamepad support is a must-have feature for the game, that's for sure!

    Once I get the controls right and final, it's more easier to add the 'perfect' controls for gamepad as well.

    Thanks for the feedback!

  • Hey!

    Oh wow! Sorry, I didn't realize that the game would get so much feedback (and even positive ones) here! Thanks a lot everyone!

    • The game will not be developed for mobile because the controls would be really hard to build as intuitive as on keyboard.
    • The transition between levels is done by animating big black bar. So basically when the level ends, a big 'Tiled Background' starts Sine animation. And at the start of every level, the same black bar is on top of the level and 'On Start of Layout' the Sine is started as reverse. So nothing fancy in that.
    • I'm totally going to finish up the game, that's for sure! Getting this kind of feedback here is great and it's really nice to hear you've already enjoyed the game.

    So thanks again guys! Just got a huge motivation spike to keep on working with this once I read these comments. <3

    Best regards,

    Kossad

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Kossad

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Member since 19 Apr, 2016

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