68kStudios's Recent Forum Activity

  • Great work. Is there a demo?

    Not yet, but I will announce here when (and if) a playable demo will be available ;)

  • New screenshots with the new graphic

  • Loved these games back in the past, reminds me a lot of dungeons and dragon's Eye of the beholder game.

    Nice work :D

    Thank you ;)

  • Only recently I started doing "3D" in construct and you can do some nice things even though it's very different way of thinking then when creating normal 3D game.

    You're right, there are a lot of possibilities.

  • I'm spending a lot of time working on the character and item management.

    Here are couple of screenshots of the character creation and the inventory page ;)

  • > I have another issue with transparency and 3D Objects, but only when I use the "Fog" effect.

    This is a different issue to the one originally discussed in this thread. It's covered in the tutorial Using 3D in Construct under "Transparency and fog", and in the latest beta the "Foggy outbreak" project has been updated to work correctly.

    Thanks, I've updated my project following the tutorial and now the fog effect works fine on any objects

  • I have another issue with transparency and 3D Objects, but only when I use the "Fog" effect.

    It seems that transparent objects prevent the fog to be shown behind them. As workaround I've created another layer without fog; I change the brightness of objects on this layer when I move the camera, but you can see that the light is not exactly the same as the objects on the "foggy" layers.

    You can find the issue in the "Foggy outbreak" template as well. Any way to fix it?

  • That's looking really good! Well done!

    Thanks!

  • > Update: I've implemented combat mechanics with different types of damages (physical, elemental, magic), armors, dmg reduction, special skills and other stuff. Also, I'm trying out some stylistic choices for the game :)

    Oh my gosh, amazing job man. I love how well your project is coming along and looking. I really like games like this that makes me want to explore it and fight monsters in a turn base battle.

    Thank you!

  • Update: I've implemented combat mechanics with different types of damages (physical, elemental, magic), armors, dmg reduction, special skills and other stuff.

    Also, I'm trying out some stylistic choices for the game :)

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  • Thanks ;)

  • I'm updating the prototype after the latest stable release of Construct.

    I've changed the lighting management using the "Fog Exponential" effect, but it's not working correctly with transparent 3d objects (so I've used another rule to light them).

    Also, I've created a lot of different objects to create more variety in the dungeon.

    Here is the video

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68kStudios

Member since 19 Apr, 2016

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