Domino3057's Recent Forum Activity

  • Ok, after further investigation it looks like for now, the solution is to toggle the physics of that object to "Immovable" when it comes into contact with a defined surface. It seems redundant that I would have to define EVERY surface to set Physics to immovable. Maybe I can create a list of objects that force the physics to freeze and not have to write it out for each object. I guess I'll figure that out as I go.

  • Hello,

    I am trying to launch and object the have it stick to a wall. Similar to the sticky bombs from the demoman in TF2. Currently, I can launch a ball and then it bounces off of walls, but I can't seem to find tutorials on having it stick to the target. Does this type of action have a name? Maybe I'm not wording it correctly in my searches. Thanks to anyone who can lend some support.

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  • Thanks! I can use this concept for sure! The only issue i have with your example is that the fish won't move unless the mouse is near them rather than just them speeding up when the mouse is near. But, this is really helpful, thanks again.

  • I am not a programmer nor a game designer by any means, so I guess i'll be asking some dumb questions, but here we go: I am creating a simple fish tank game, where clicking on different fish causes different actions to occur.

    Question 1:

    I created a global number to toggle a bullet behavior on and off, however I guess because it is global it affects all the fish I create. How do I have the toggle only occur on the specific fish I click?

    Question 2:

    I have a "cursor over" action, that forces the fish to speed up when you mouse over them, how do I set it up that once the cursor is no longer near them they slow down? I would think there would be a "Cursor off" action, but I can't seem to find one.

    Question 3:

    Is there a cursor proximity action? Meaning the closer the cursor is to the object the more it affects it?

    Thanks!

    https://dl.dropbox.com/u/23591936/Fish3.capx

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Domino3057

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