Sargas's Recent Forum Activity

  • cbunbury20 de pinche chile, por qué?

  • The missiles as are only predictive down until about half the screen, then they just go in a straight line. So you just have to stop moving or change direction.

    The way the gyro works, is basically pretty much identical to the touch buttons, when tiled past the gyro's deadzone, it just goes from 0 to max speed. just as the buttons do =), I could add an option to caliber the dead zone maybe, though personally I prefer the touch controls way more. You can't play laying down with the gyro controls.

    I'm still super glad you keep liking this game ^^. I'm working on a smaller, dumber and casual-er game now. Completely different type of game though. I'm looking forward to sharing it with the world ;D Besides, this one will be free, so I guess more people will play it.

  • Aphrodite iceangel thanks guys! =)

  • Hey again, it's fixed now, you just need to wait for the update to distribute and everything will be fine ^^

    About the energy update, you are correct, i'll fix it.

    And again, i'm glad you liked the game ^^ It means a lot to me.

  • Omg, thanks for the purchase!

    the game was actually design and tested on smartphones, and for some reason I was never able to make the inclinometer work on tablets, Though it works fine on smartphones. that's why I ended up adding the touch control option. Which I also ended up preferring, even on my own Samsung Galaxy S3 I use the touch controls to play =)

    I'm glad you liked the game mechanics, I'm very happy with them, I tried to make them challenging and somewhat innovative without making them too restrictive.

    About the score being the in-game currency, the plan was to correlate what your score could be, to how many "helps" you used. And I think it works

    And yes, I opted for a cheap paid app, exactly because I didn't want to put adds in the game, and "taint" the user experience, i like how things were back in the ol'days.

    Though a free app gets more visibility and more people would actually play it.

    Thanks again for the support ^^

  • For me crosswalk is pretty much perfect. The Only downside is the huge apk file size. A small app will be 5mb after install. Crosswalk's are 50mb... imagine 50mb flappy birds. Its nonsense.

  • I uploaded this game to the google playstore today.

    I'm kinda proud of it :3

    it's called Renegade

    And you can get it on the PlayStore

  • Hey guys!

    I've been a C2 user for like 2 years now, but i finally got around finishing something!

    This is my first published game. It's an old school space-arcade-shooter with a modern twist i guess.

    You can get it using the link on the right in my webpage!

    It's a paid app, but it's not an expensive one. I really worked hard and put my heart on this so people would have fun with playing with it ?

    Enjoy!

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  • You need to provide an APP ID to your project.

    can be anything, as long as it has the format "com.something.something"

  • Oh man, I got hit hard against a wall again, but after a while i was able to find the answer in the xdk forums this time

    It isn't enough to be able to update the game file in xdk, since you'll also need to update the file to the playstore. thing is you need to change the "version code" so playstore knows it's a different version...

    It was really simple though, Where yo set all the project properties in xdk, by default there is a "1" in version code. you just need to add something to the number each time you update it. That way the playstore is happy and you can update the game =)

    I got really stressed for a while :3

  • Thanks to all the answers! i'm all clear now

    Regarding the ID thing, I just didn't know what to put there xD I thought I may have been some number someone had to provide or something. Specially since in the developer console in the playstore there is a whole page dedicated to providing you with an ID, there are even 3 types, i though it had something to do with that. But it didn't

  • Hi guys!

    I'm about to publish a game in the Andriod playstore, and i just wanted to cover some basic stuff that i'm not familiar with.

    1 - how do i "update" a project in Intel XDK? so far i haven't been able to do so, so every time i want to upload a new version i have to create an entire new project...

    2 - I read somewhere that in order to update an apk in the devconsole in playstore, it has to be the "same" apk, which is why the 1st question is so important.

    3 - how do i obtain valid ID for my app? (this part is getting really frustrating)

    anyway, hope someone has experience with this and can help me =)

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Sargas

Member since 13 Jun, 2012

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