jasmattkrz's Recent Forum Activity

  • Thank you!

    Everade

    This will work great for me since I'm just testing out the multiplayer feature and I don't have a multiplayer project that's already live. Ironically it's now "about 5am Sunday morning" where I live, so I expect it to be a few hours at least before I put your server to use.

    But seriously, thank you again. The Construct 2 community is a large part of what helped me choose this engine two years ago and your kindness affirms that choice.

    I also just read elsewhere on the forums that Ashley recently stated disappointment in how many users there are for the multiplayer plugin (after the huge support it received in an online poll which predates my time here). So I want to give him and the Construct 2 team a sincere "thank you" as well for implementing this advanced feature. I also appreciate the fact that we get an official signalling (or to me, signaling) server available for free, and that source code is also available if we need to control that part of the infrastructure (or if a user suddenly feels the need to be awesome, like Everade just did).

    And yes, sometimes servers have issues; much of Netflix was also down for 3.5hrs yesterday (which is actually kind of crazy)!

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  • The time right now in England (where Scirra is located) is about 5am Sunday morning. So I wouldn't expect an immediate fix for this.

    dannykln I just load one of Scirra's multiplayer tutorials/demos, it shows that there is no connection as soon as the page loads http://www.scirra.com/labs/multiplayer/ghostshooter/

    You can buy the source code needed for your own server for $19.49 from Scirra https://www.scirra.com/store/game-makin ... server-161 . I wonder how difficult it would be to have your own backup server that your game only connects to if the primary Scirra server is down (which it will know because it can't connect). If you're on a scalable server plan, it might only cost you a little bit of money to run, since you'd use it very infrequently. Amazon Web Services will give you 1 year of free basic server hosting which should do the trick. The fun part would be how you handle moving back to the main signalling server and preventing your players from being split apart once both servers are operational.

  • I am also getting the "signalling error [Object event]" problem and can't work on multiplayer at this time. Glad to see this thread, though, I was beginning to think I was doing something horribly wrong!

  • Yes, that makes sense. Thank you!

    Is it possible to read the tutorial PDF prior to purchase? I'd like to get a better grasp on the plugin's capabilities and workflow.

  • Hello,

    How does Construct 2 interface with the Arduino? Bluetooth? Wifi?

    This plugin looks very promising!

  • > Sorry for the terrible bump, figured it'd be better than opening a new one about it..

    >

    > I purchased Construct 2 Personal Edition few days ago, and I'm encountering the same "open capx file" issue... While others reverted to using the non-steam edition, I can't do that, since I don't have a license file after purchasing it from Steam...

    >

    > Any news about this issue?

    >

    Try this fix copy.com/0mTMVTrtizNn

    or this copy.com/Pa7BVNoYUw4D

    I know I'm very late to the party, but this was really annoying me! Thank you bug_fixer!

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jasmattkrz

Member since 14 Apr, 2016

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