Guys, you know what... if we all could just design good games FOR mobile. It is not the best platform for big, "robust" games!
To give an example, I bought Oceanhorn the day it was released. It is "robust", super pretty and runs 60fps even on iPhone 4S. The thing is, they really should've released it on consoles. I played it for an hour, then just quit and never looked back. I do not want to play big games on my phone.
Then, look at Threes! Brilliant, polished, tiny, definitely NOT "robust" and designed to be played in small bursts... a perfect game for mobile devices.
The perfomance is not always the problem.