im usualy ok, ill make the width of the tile 50000 if i have to , but that has to be effecting performance.
This game here has about 10 layers, all with width of 50000 :P
youtube.com/watch
I know Adam (englishacorn) has a cool way of doing it, but i dont completely get it . Saying that i dont get half my own things.
Wow!!, i shall study this and try understand it , i get myself in some real messes with this :P
Great response.
I was trying to explain this in church earlier using bricks in the wall lol. Someone thought it was going down half a second for every 10 pixels added or something.
Thanks for the time.
ive made my own little parallax system (i find it easier to learn that way )
But i cant work out the maths.
I have a 200 width tile passing through a 100 width layout at 40 pixels a second, and this takes 2.5 seconds.
As youl see in the capx ive managed to get myself into numbers such as 0.828 seconds (when the speed is 60) .
Whats the maths behind this so i can easily calculate this when i need it .
Phew
dl.dropbox.com/u/84483952/parallax%20%281%29.capx have
Hey thanks, so straightforward as usual :P thanksyou , major hurdle cleared
have some basic touch controls on my game but every time the touch is released the character goes to the top right corner. Any one have any idea why ? Im sure its pretty straight forward, but ive tried save x and y to variables and loading them everytime the object isnt in touch, that doesnt work.
dl.dropbox.com/u/84483952/thunderforce%20zero%20%281%29.capx
all the info is in event sheet 1
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try the latest build , its alot more fleshed out, lemme know what you think ... :D
Thanks :) i plan to do justice to, at the very least, thunderforce 2.
I have an old Yamaha synth not far off the original sega megadrive chip so im excited to get on that as soon as i get some solid gameplay and some kind of a shop system to spend xp or whatever.
kongregate.com/games/railslave/thunderforce-0
early version, its taken a long time and hard work but im getting there i believe. 7 layers of parallax on one layer
cool just seen the update, aliens look cool, nice lighting :)
backdrops a bit too clean ?
the suits they were in prometheus are nice and colorful, theyd look nice.
I know its about 500 years from the plot of aliens :P
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cant wait till you flesh the levels out a bit more, im dying with that 5 second teaser
backdrops will be exciting to see, make sure you get some shiny foreground parallax in there;)
seen prometheus? hed be an awesome character :P might even redeem the abysmal film
Member since 10 Jun, 2012