devMidgard's Recent Forum Activity

  • I'm developing a game under the beta revision 105 and I see that Clay.io doesn't work with it. Or maybe is my problem? Can you answer me, Austin?

  • I really LOVE the graphic style. The theme doesn't disgust me and I will follow your devlog, ofcourse.

    Seems to be a good project. Keep the good work!

  • TELLES0808 On what engine is made the original game? The engine uses 3D? Because it feels like yes!

    The original game looks good!

  • cesisco No problem. It's free, but cool :)

  • oravalag I didn't open it because the Rory answer worked :P

    Rory Thanks. I finally made it. For the jump if there is any obstacle I've made a "If velocity is equal to 0 -> Simulate Jump". But I don't know if this will cause any errors or what.

  • Hey all.

    I'm making a 2d sidescroller with construct2 and I found that there's not a simply method to make a sprite follow another sprite horizontally.

    I need this because I'm making a zombie game but ofcourse I NEED a zombie that only can move horizontally (if he need to jump I know how to do that). A Pathfinding behavior/plugin doesn't worked and I've searched for another method to do that but found nothing.

    Can you help me? PLEASE!

  • ramones Thanks! Working fine now :D

    But can yo explain me how it works?

  • All is here!

    I don't know the reason but we can't use .ttf fonts so we need to convert our .ttf fonts to .woff. There is a method in the URL I shared you!

  • Hey all, again!

    I'm starting to develope a 2d shooter sidescroller with construct2 and of course for that I need a "reload time" for the ranged weapons.

    I've created it but I have a problem, all goes fine before the reload time, when the reload time is active (2 sec, a pistol test) it goes well and the ammo is set to 9 again. I've set that when you shoot, the ammo substract 1 when is shooted to the ammo, BUT after the reload time (2sec) it waits another aditional 4 seconds by the face to allow the bullets to substract again.

    So after the reload time (2 seconds) the ammo indicator goes 9 AGAIN BUT if I shoot the 9 ammo doesn't go low after 4 seconds by the face.

    I don't know if I mean it correct.. so I've uploaded the capx. Test it and see what happens and after that, please. Answer me!

    http://devmidgard.com/games/unsurvive/source/source.zip

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  • Kyatric Thanks!

  • Hey all!

    I'm making a 2d sidescroller at the moment and I've made an aim sprite, so I set it to every tick-> follow the mouse position, to make the effect of a shooter mark. BUT I don't know how to don't show the cursor in-game, I mean make anything that makes the windows cursor/mouse disappear!

    It is possible?

    If yes, HOW?

  • R0J0hound Thanks! I don't even seen that plugin, that's really awesome. Is exactly what I mean. I will se how it works really thanks!

    shinkan I don't have the required experience on writting in Javascript to write a plugin that does that :(

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devMidgard

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