hylists's Recent Forum Activity

  • Not sure if it's a bug:

    Add 2 objects, make an event:

    Obj1 is not overlapping Obj2 -> Destroy Obj1, destroy Obj2

    It only destroy Obj1.

    Example: capx

  • I have no idea how to use the value only movement, can anyone give me an example, please. <img src="smileys/smiley19.gif" border="0" align="middle" />

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  • Oh, can't believe i missed that little function, thanks :]

  • Oh, it's work! Thank you!

  • I had the same problem, have no idea how to get rid of that. A function like "Stop Collision with Solid" for Platform behavior is cool.

  • I'm using Dictionary object and it's pretty good!

    I wonder if the keys are local or global?

    Small question: Do anyone using Dictionary for your game? <img src="smileys/smiley17.gif" border="0" align="middle" />

  • sqiddster thanks for your reply.

    I hope it works like: when changed the object's size through action, get the changed object, reset the sine behavior on the changed object, so it will affect the changed object, is that possible? Not really important though, i can work around with it.

    So is there any math to fake that type of movement: move toward and cycle around imagepoint at the same time?

  • Add an object, give it the Sine behavior. Set the Movement to Size.

    Any action like Set object Width, Set object scale are ignored.

    Feedback1

    Also the Bullet and Rotate behaviors don't work well together, it just cycle around a point. I thought it should moving and cycling at the same time.

    Feedback2

    Don't know if i missed something. Thanks for reading this.

  • Oh i understand, sorry for misreading. That's totally doable.

    Stupid men are really helpful i think. :D

  • Thanks for the hint and great suggetions naelian!

    Yeah i knew the lights are unlogic, but changing will affect the whole gameplay. I'll keep that in mind when making ball tribute 2 maybe ;)). Hope i can handle the rest suggestions, those are great.

    Brace yourself, a huge update will come in 2 or 3 days.

  • Thank you Haematite! Some of my friends say it's good too.

    I'm thinking of making an upgrade system (using the coins) where player can increase the character's sight range, and maybe reduce the sine effect (from your suggestion).

    Thanks again. :]

  • BALL TRIBUTE

    After seeing the lighting effect example, i decided to make this simple puzzle game. Still only 4 level yet, but i have many ideas in my mind. The coins are currently useless, but you can collect them for fun. <img src="smileys/smiley9.gif" border="0" align="middle">

    How to play? Watch your step, and move to the green circle. Be careful and give me feedbacks please. Thanks! <img src="smileys/smiley2.gif" border="0" align="middle">

    Play the game: https://dl.dropbox.com/u/48963688/WIP/Ball%20Tribute/index.html

    Music: Kevin MacLeod

    A big update is on hard working. Sorry for any inconvenients caused.

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hylists

Member since 2 Jun, 2012

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