updated, for testing. working in "WebGL on" mode.
download: sirg_tiled_sprite_v1.1.c2addon
this plugin can work on older versions. for new version (it has many changes) i need to rewrite code.
00Rez
are you planning to update your Astar plugin, Pathfinder behavior for support new savegame system?
hi.
are you planning for support new features from new release of Tiled editor?
this is very massive operation, so you need to use own server for massive converting. take source code and try on your own server (for example, your pc with WAMP server)
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it is a little difficult - i`m now in a new city, that`s why i need a little more time - may be week or two.
thanks for support <img src="smileys/smiley1.gif" border="0" align="middle" />
lemo
good icon for plugin, that make me interest to update plugin faster <img src="smileys/smiley1.gif" border="0" align="middle" />
thank you for comments, i`ll try to update plugin.
rexrainbow
thanks for update and for support. <img src="smileys/smiley1.gif" border="0" align="middle" />
Thanks for quick reply. I`ll try to test <img src="smileys/smiley2.gif" border="0" align="middle" />
this is amazing! thank you!!!
i need your advice - where to make hotpoint (i placed at 0.0) in tiles (in C2) to make them work properly? it seems like tiles placing correct, but other objects (when i make them on objects layers) - staying not correct above tiles. i have to add in TMXimporter objects parser "+8" to position to place objects properly.
any luck with objects ?
Member since 1 Jun, 2012