Another alternative is to check the distance between that current and last and add more circles in between. It's a bit of trigonometry, but fairly basic.
You index the parameters. So you would access Function.Param(0) and Function.Param(1) and Function.Param(4) .
http://www.blackhornettechnologies.com/Construct2Stuff/ToggleSelection.capx
You need to check the frame number also. If it's 0, set it to 1 else set it to 0.
The documentation for LocalStorage suggests using a dictionary, for just this reason.
http://www.blackhornettechnologies.com/Construct2Stuff/FunctionUIDExample.capx
You pass the UID into the function, and then Pick by UID first.
You have to Pick the appropriate item. If you choose PotID 1 to work on, store that, and always Pick that one first, before doing anything else. Hard to give concrete advice without seeing exactly what you are doing.
Another option:
You have it backwards:
Set Enemy.ID to TestLevelMonsterID2
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It's in the manual: https://www.scirra.com/manual/109/audio
Search for "Advanced audio supported".
Have you checked if "Advanced audio supported"?
Member since 28 May, 2012