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  • You were close, but ramming too much in the While.

    I added rotation only to show when an overlap occurs, to prove that it is working. Get rid of those. I also log to the console so you can see when overlaps occur.

    nonoverlap_xeed.zip

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  • OR doesn't always do what you think in C3. The issue is the first isn't actually a boolean, it's a picking condition. So it picks all of the Player objects with the boolean, of which there are none! So when the second OR condition succeeds, the first action can't do anything, because there are no items picked to set the new boolean value to!

  • "trigger once" will reset on a layout change. This is expected.

  • If boolean

    Else

  • You don't have to do anything special. C3 figures out that if the start is higher than the end, it goes backwards.

  • This is closer to what meant.

  • Your suspicion is correct, and the logic is correct. The appropriate logic is to catch On space pressed, and then use subevents, with Else to break down the number.

  • Fixed.

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blackhornet

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