Just move the trigger to the top, and decode num as a subevent.
On Z
-> num < 0.25
-> else
X: (Sprite(0).X + Sprite(1).X)/2
Y: (Sprite(0).Y + Sprite(1).Y)/2
Text:Set Y to Self.Y + 20
System:Create Text (10,383)
Midpoint is just (X1+X2)/2. Same for Y.
There is a selectable setting on the Events tab: "Show 'Add action' links".
If you right-click the event (not just a condition), you can "Add another action". Select the event on the left edge of the event.
a) just "For each X"
b) set frame to CurValue (not CurX)
c) just clear the array at the end. Deleting and pushing in the middle of a Foreach generally is a bad idea. Your DropItems starts as empty, so just empty it again when done.
C2, as an optimization, will clip objects to the window. I've already asked for a workaround to this, but it wasn't addressed. I know SprteFont falls into this category.
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int(self. InstanceName)
At the risk of stepping on toes, I needed a PasteLayer option a while back and always meant to forward you the code. Since you aren't actively working on Paster anymore, I offer this addition, should anyone else find it useful. Paster_withPasteLayer.zip Example
At the risk of stepping on toes, I needed a PasteLayer option a while back and always meant to forward you the code. Since you aren't actively working on Paster anymore, I offer this addition, should anyone else find it useful.
Paster_withPasteLayer.zip
Example
If you go back a few pages, I actually added Paste-Layer, as I needed it also.
Please provide some instructions on what to do to test.
No. You can't store code and then run it later.
You can set the CSS style.
https://www.scirra.com/manual/117/textbox
Member since 28 May, 2012