You have an earlier instance on Layout 1 - Level:BlockSlivers. C2 is using that as the master . You have Fade at start set to Yes on that one.
That's not true. Better post a CAPX so we can have a look.
Set Active at start to No.
See if this is helpful:
thread
RecursiveLineDrawing.capx
You need to pick the corresponding Target first. You already have the UID in BlueButtonUID. Skip the Selected stuff and add Target->Pick instance with UID Blue_Button.BlueButtonUID to event 3. (I'd suggest changing the name to TargetUID).
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That's so three days ago...
tutorial
<img src="http://bht.hostingsiteforfree.com/samples/LclFncVar.png" border="0" />
Action: Function:Set return value
Expression: Function:ReturnValue
manual
Colludium
I've added some exception handling and logging. Try this version and PM me the GYFM2.log file.
v2.1.1
Really sounds like the Pin behaviour.
Member since 28 May, 2012