You have an earlier instance on Layout 1 - Level:BlockSlivers. C2 is using that as the master . You have Fade at start set to Yes on that one.
That's not true. Better post a CAPX so we can have a look.
Set Active at start to No.
See if this is helpful:
thread
RecursiveLineDrawing.capx
You need to pick the corresponding Target first. You already have the UID in BlueButtonUID. Skip the Selected stuff and add Target->Pick instance with UID Blue_Button.BlueButtonUID to event 3. (I'd suggest changing the name to TargetUID).
That's so three days ago...
tutorial
<img src="http://bht.hostingsiteforfree.com/samples/LclFncVar.png" border="0" />
Action: Function:Set return value
Expression: Function:ReturnValue
manual
Colludium
I've added some exception handling and logging. Try this version and PM me the GYFM2.log file.
v2.1.1
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Really sounds like the Pin behaviour.
Member since 28 May, 2012