https://www.scirra.com/tutorials/354/xml-parsing
https://www.scirra.com/manual/126/system-expressions
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Any instance variable affects that instance. This is the same for families. Each enemy's value is separate.
http://www.newgrounds.com/portal/view/640322
I believe I've made my final tweek before the deadline.
This is easier with Families, but can be done with a bit more work without.
You need to pick the 'other' instance, store it's value, then pick the 'first' instance and set it's value to the temporary value.
It doesn't get much simpler than this:
[quote:eakna3dq]<For each x>, Bresenham's algorithm chooses the integer y corresponding to the pixel center that is closest to the ideal (fractional) y for the same x; on successive columns y can remain the same or increase by 1.
Source: http://en.wikipedia.org/wiki/Bresenham's_line_algorithm
This might help: https://www.scirra.com/tutorials/354/xml-parsing
Just search for 'orbit'. This has been asked several times.
Pass the UID of the object to the function, then Pick it by UID, and Destroy.
https://www.scirra.com/manual/52/import-audio
Member since 28 May, 2012