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Event 24 is making the object invisible. Event 25 then checks if it is invisible, and makes it visible again. Use an Else. Click on the left most part of event 25, right-click, add Else.
You were storing the first and second tints in the same local variable. That can't work. I've adjusted it to repick the first one, to fill in the array. I fixed your button click also.
You can't use CurValue, you need to index it explicitly: Array.At(...,...)
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You can use an array to store each tile's state in, indexed by the tile indices.
Edit the title/topic.
Pick by UID
<edit>
V2.5 added, to fix issue brought up by Colludium.
Typically you use Groups to manage your inputs. Place the relevant input events in a group and toggle it off when your "window" pops up and turn it back on again when done.
You didn't assign the event sheet to the layout. Select the layout from Projects, then on the left, Properties, set the Event sheet.
Try this. I turned off 'Set angle' on the behaviour, and switched to Mirror.
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Member since 28 May, 2012